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About half minds.

PostPosted: Sat Jan 12, 2008 9:31 pm
by Moronstudios
In the 2005 rules it says
Giving life to a Creation is cheap and easy. For a CP cost (minimum 1CP) equal to the Creation's Size, it develops a Mind, becoming a full-fledged Creature with a Skill of 1d6.

Now later its says
If this doesn’t fit your vision for the Creature, you may elect instead to give it a Half Mind, at one half the cost of a regular Mind.
now, lets say you had a size one half mind creation, what would the mind cost. 1cp or 1/2cp

PostPosted: Sat Jan 12, 2008 10:07 pm
by Rayhawk
The answer is: 1/2cp.

PostPosted: Sat Jan 12, 2008 10:12 pm
by Moronstudios
Thank you, the problem was that I didn't know is 1cp minimum was for all minds or just full ones.

PostPosted: Sat Jan 12, 2008 11:38 pm
by Rayhawk
I'll try and remember to add a note about it.

PostPosted: Sun Jan 13, 2008 1:30 am
by piltogg
if there is a creature worth less than 1 cp is there realy a point in takeing it into acount if you want a tiny spider or something im preaty shure the other player won't care mutch

PostPosted: Sun Jan 13, 2008 9:49 am
by Blitzen
No creature is worth less than 1 CP.

PostPosted: Sun Jan 13, 2008 10:24 am
by Moronstudios
Only if you give it speed.
The least amount of whole cp you could spend is a vermin with 1" move and a half mind.

PostPosted: Sun Jan 13, 2008 10:40 am
by Blitzen
A vermin's ground-based movement costs 1 CP per 2" and a half mind costs 1/2 CP. So a creature with a move of 1(1/2 CP) and a half mind(1/2 CP) is 1 CP.