Rody wrote:you could also skip the d4 roll and use a rule that if he is infected he will have to roll a d6 at the beginning of each turn, if it is a 1 he turnes into a zombie, if it is a 6 the infection wears off, and he is safe until he gets bit again. although if you find that this lasts too long you could also change it so that the effect wears off at a 5 or higher or something like that.
Bleep wrote:I was reading the PDF that you posted Evil Wayne and at the end is an equipment table. How, per se, was this game setup to work? I recognize by delving into the bowels of your website that they were in a mall, that there were several characters with different abilities, and that zombies were attacking them.
How does the game playout, because it sounds like something my BrikWars friends would like.
IVhorseman wrote:actually, making people have no idea who's infected or not could potentially work. any player who is bitten rolls a die, but only that player and the player controlling the zombies get to see the result. then, going from that and removing a hidden pile of pips/rolling a d6 of doom, the player suddenly snaps and starts devouring brains.
the best part is, is that other players KNOW that their buddy was bitten, but have no idea whether or not he's infected. but he knows. he KNOWS.
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