Crushing damage

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Bragallot
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Crushing damage

Post by Bragallot » Wed Jan 07, 2015 6:30 pm

So in this situation (which I fudged):
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The warrior picks himself up and slashes at the Jungle Stalker.

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He deals a lot of damage (two crits!) and actually manages to kill it. The jungle stalker collapses, kicking him away, but he survives it.
How do you determine whether the creature is going to fall on the mini's head? And how do you determine the damage (I'm guessing it's related to size)?

Also, if the creation tries to crush mini's deliberately by falling on them (players sometimes ask this), (how) does it take damage?
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*CRAZYHORSE*
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Re: Crushing damage

Post by *CRAZYHORSE* » Wed Jan 07, 2015 6:44 pm

Bragallot wrote: How do you determine whether the creature is going to fall on the mini's head?
You shake the table and see where it falls.
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Re: Crushing damage

Post by loafofcheese » Wed Jan 07, 2015 7:24 pm

Bragallot wrote:Also, if the creation tries to crush mini's deliberately by falling on them (players sometimes ask this), (how) does it take damage?
momentum or collision using the height of the fall as the distance for the momentum impact.
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Re: Crushing damage

Post by Zupponn » Wed Jan 07, 2015 9:44 pm

I like to roll a scatter die and then let it fall in that general direction. Anything that it lands on gets crushed unless it can bail in time.
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Re: Crushing damage

Post by Gungnir » Thu Jan 08, 2015 1:45 am

*CRAZYHORSE* wrote:
Bragallot wrote: How do you determine whether the creature is going to fall on the mini's head?
You shake the table and see where it falls.
Thread over.
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Re: Crushing damage

Post by IVhorseman » Fri Jan 23, 2015 1:05 am

Most of the time, it doesn't matter where something falls. About 10% of the time though it does, so you should see if everyone at the table/involved can agree on the most interesting awesome thing to land on. Failing that, roll a scatter die or WISG it.

I've run into this question several times whenever a fighter jet comes crashing to the ground. There are, so far, no rules for this set in stone.

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