Fire for Effect

Rules questions, suggestions, and discussion

Moderators: IVhorseman, Pwnerade

Re: Fire for Effect

Postby Zupponn » Mon Aug 22, 2016 5:18 pm

Image

Image

These are what should be happening in Brikwars.
Image
User avatar
Zupponn
if you give us money we will give you product
if you give us money we will give you product
 
Posts: 5392
Joined: Mon Mar 21, 2011 6:15 pm
Location: Formerly Wisconsin, Now Minnesota

Re: Fire for Effect

Postby Gungnir » Mon Aug 22, 2016 8:14 pm

stubby wrote:The trick to indirect fire in brikwars is making sure there's always that fig you can look in the eye. That's why I put the Scouts in there. You can't take out an off-map airbase or artillery battery, but you can take out their eyes on the field, and then they start missing their shots so badly that they're more of an asset to their enemy than to themselves.

True. I suppose this could open up opportunities like somebody nicking the Scout's radio and making the enemy shell their own position.
BrikThulhu eats 1d6 minifigs each turn.
User avatar
Gungnir
Jaw-Jaw
 
Posts: 995
Joined: Wed Jul 14, 2010 3:01 am

Previous

Return to The Rulebook

Who is online

Users browsing this forum: No registered users and 2 guests