So reading the rules for armor has me a little puzzled. a normal un armored mini has 4 armor. now wearing armor is where i get confused. light armor is +2. and heavy armor from what i can glean takes away 1d6 damage. now does that mean i would take away one of the attackers dice? or i now have 4+ 1d6 armor? the latter makes more sense to me after playing it a bit. now continuing down that road, a minifig with heavy armor and a heavy shield has 4+2d6 armor. and ahero only has 2d6 armor.this is where i get lost. so does that mean a hero with heavy armor and a heavy shield have 4 d6 armor? seems odd to me that the lowest the nromal guy could roll is 6 (4+ rolling two ones on his two d6) while the hero might roll as low as 4 getting all ones. do heros also then have a base armor of 4? making them totally naked 4+2d6? please if anyone can clarify.

also has their been anything for helmets? like its +1 to your armor?

ok second. how do crit rolls work? can they work for anything? lets say i shoot you with a pistol and my action roll is a 6, i get a skill benny. so now im rolling for damage, i roll my original d6 and it also rolls a six. does that mean now my pistol shot is up to three dice damage? and does armor work the same way? i thought it was only for skill rolls but now im not sure.

another question i have is has anyone ever made a size two hero? that way he could have two actions and have essentally 2 hit points? i have thrown around the idea and it would make a hero last a little longer, but also make his second point of damage mean he is a little weaker.