Suggestion: Dual Wielding

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Bragallot
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Suggestion: Dual Wielding

Post by Bragallot » Thu Jul 05, 2018 4:56 pm

Dual Wielding: the unit is allowed to attack or parry a second time against a target of choice if it still has an unused weapon in its hands. When Dual Wielding, the unit must use a lower Die than its regular Die to resolve both its Skill (but not Damage) rolls. (d10 becomes d8, d8->d6 d6->d4).
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Re: Suggestion: Dual Wielding

Post by DatGuy » Tue Oct 02, 2018 2:42 pm

I like this idea, I might use it.
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Kommander Ken
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Re: Suggestion: Dual Wielding

Post by Kommander Ken » Tue Oct 02, 2018 3:43 pm

Thank.

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stubby
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Re: Suggestion: Dual Wielding

Post by stubby » Thu Oct 04, 2018 1:23 pm

Craigallot wrote:When Dual Wielding, the unit must use a lower Die than its regular Die to resolve both its Skill (but not Damage) rolls. (d10 becomes d8, d8->d6 d6->d4).
Why skill but not damage? It'd make sense for guns to keep their damage level, but melee weapons to not hit as hard if you're dividing your focus. You can simplify by saying their skill die is reduced by one size for these attacks; that'll handle the skill and damage rolls in a single mechanic.
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Re: Suggestion: Dual Wielding

Post by Maraxous » Thu Oct 25, 2018 11:49 pm

So I guess I missed this in the rule book. Is a minfig not allowed to dual wield? I thought you could attack with two weapons and it was just -1 to all skill rolls.

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Re: Suggestion: Dual Wielding

Post by stubby » Sun Oct 28, 2018 9:09 pm

You can attack with two weapons if they're both one-handed weapons. There is no penalty, but both attacks have to have the same target.
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