Suggestion: Dual Wielding
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- Bragallot
- MULTIPLE, SIMULTANEOUS AND DEVASTATING DEFENSIVE DEEP STRIKES!!!
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Suggestion: Dual Wielding
Dual Wielding: the unit is allowed to attack or parry a second time against a target of choice if it still has an unused weapon in its hands. When Dual Wielding, the unit must use a lower Die than its regular Die to resolve both its Skill (but not Damage) rolls. (d10 becomes d8, d8->d6 d6->d4).
Re: Suggestion: Dual Wielding
I like this idea, I might use it.
You are like a man who fires gunshots at the barn, then paints a target around the biggest cluster of hits and claims to be a sharpshooter.
- Kommander Ken
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Re: Suggestion: Dual Wielding
Thank.
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Re: Suggestion: Dual Wielding
Why skill but not damage? It'd make sense for guns to keep their damage level, but melee weapons to not hit as hard if you're dividing your focus. You can simplify by saying their skill die is reduced by one size for these attacks; that'll handle the skill and damage rolls in a single mechanic.Craigallot wrote:When Dual Wielding, the unit must use a lower Die than its regular Die to resolve both its Skill (but not Damage) rolls. (d10 becomes d8, d8->d6 d6->d4).
Natalya wrote:Wtf is going on in this thread?
Re: Suggestion: Dual Wielding
So I guess I missed this in the rule book. Is a minfig not allowed to dual wield? I thought you could attack with two weapons and it was just -1 to all skill rolls.
Re: Suggestion: Dual Wielding
You can attack with two weapons if they're both one-handed weapons. There is no penalty, but both attacks have to have the same target.
Natalya wrote:Wtf is going on in this thread?