Adding Realism to Battles: Realistic Timing

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Adding Realism to Battles: Realistic Timing

Postby pesgores » Thu Jan 29, 2009 2:37 pm

Realistic Timing: Adding Realism to BrikWars
(Realistic modifications version 1.1)

Because everybody knows BrikWars isn't good for history-like battles, because its turns are badly timed.

So there's this new rule:

Realistic Timing:
The only differences really, are:
-1 turn means 1 second (good for detail-documented battles)
-Common Minifigs can walk 2" per turn if they attack once in the same turn
-Common Minifigs can walk 4" per turn if they don't attack in the same turn
-Common Minifigs can stay put and attack twice in the same turn, getting a penalty of -1 in Skill for each time they attack
-Inclusion of headshots: if you roll twice the skill needed to use your weapon, you'll get a +2 bonus when you do the damage and the head is taken apart
-Difference between Semi-Auto and Full-Auto weapons:
-Semi-Auto: 1 shot per attack
-Full-Auto: various shots per attack (different for each gun)
-Creations only move 1/3" of the maximum in the first 2 turns, 2/3" on the next 2 turns and can go at full speed as soon as the 5th turn begins

Like these, they're not hard to memorise at add a lot of realism into BrikWars. If your game looks for realism.
I'll try to follow this rule from now on (no, not on the FBs, it can confuse the participants).
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My official post number 1000 was "The whole battle?"
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Postby IVhorseman » Thu Jan 29, 2009 5:01 pm

Honestly, that just sounds really, really tedious and not-fun :c
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Postby birdman » Thu Jan 29, 2009 5:28 pm

i gotta agree. if you want to use realistic timing, use an action system like the one in Warzone or something.
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Postby MasterEcabob » Thu Jan 29, 2009 7:18 pm

The headshot rules are pretty interesting, basically giving an extra bonus to a critical success.
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."

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Postby pesgores » Fri Jan 30, 2009 2:50 pm

IVhorseman wrote:Honestly, that just sounds really, really tedious and not-fun :c


This system is designed for solo games mostly. As I said, it fits well on "accurate" documented battles, for a realistic timespan and history.
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