Almighty Benny wrote:The key to my system is that weapons must be declared either automatic fire or single fire.
IVhorseman wrote:also to benny, an increased UR for automatic weapons (your column that says UR should be (+), not (-), unless you're saying it's easier to shoot more than one minifig in a single turn) is reasonable to say when you think about how individual shots aren't hitting, but you're pumping out such a volume of bullets that every shot dosen't need to hit. one or two bullets is enough to drop a minifig, so not EVERY shot has to land.
Rayhawk wrote:In a spray-and-pray situation, the volume of bullets spreads out over a wider area as they get further from the firing gun. As a result, would damage decrease with distance? If so, then the system could also be extended to other weapons like shotguns and flamethrowers. But is there any way to do it without it being a total pain in the butt?
IVhorseman wrote:so making a full on class just for the machineguns seems a bit much.
The machine gun was made for fully automatic fire! to use it otherwise would be either extremely situationally specific, or simply the wimp's way out.
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