Go play Metal Gear Solid 4 and you'll find out.tahthing wrote:whats that??pesgores wrote:But then there's autocamo.tahthing wrote:well the steathed units camofrge would only be for 1 enviroment so the colour should not change.
Need Help for Stealth Rules
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- pesgores
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"You can get more of what you want with a kind word and a gun, that you can with just a kind word." - Al Capone
My official post number 1000 was "The whole battle?"
My official post number 1000 was "The whole battle?"
- IVhorseman
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The issue here isn't about rules for stealth so much as it is about players still being able to see an invisible unit, even if their troops can't.*CRAZYHORSE* wrote:Rayhawk already made stealth rules that work fine : http://www.brikwars.com/downloads/cards/scout.jpg
Honestly? It shouldn't be a problem. If you're the kind of person who's going to metagame in the worst possible way, you probably shouldn't be playing Brikwars.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- IVhorseman
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Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- tahthing
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I've got rules for them too
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
"Triangalism! What's the fuckin' point!"
How's that compression ratio?
"Triangalism! What's the fuckin' point!"
How's that compression ratio?
- tahthing
- rather undermines the point of ranks.
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my rules:
1give yourself a pat on the back for finding this
2a steath unit can't be seen
3this is an example
4read rules 1 and 2
5purple elephants are not steath units and never will be
6im bored
ops sorry for double post.
1give yourself a pat on the back for finding this
2a steath unit can't be seen
3this is an example
4read rules 1 and 2
5purple elephants are not steath units and never will be
6im bored
ops sorry for double post.
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
"Triangalism! What's the fuckin' point!"
How's that compression ratio?
"Triangalism! What's the fuckin' point!"
How's that compression ratio?
- IVhorseman
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I've seen some games where instead of having to specifically say that a certain unit is a spy, you get to simply pick a guy on the other team, and declare "that guy was a spy this whole time". It could only be used once, and took the logic that a spy on the other team would move himself into the position he was in, all according to plan.
Now, as to how that could be BALANCED is another issue, but I think that it's probably the easiest and funnest way to have spies.
Now, as to how that could be BALANCED is another issue, but I think that it's probably the easiest and funnest way to have spies.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Tzan
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I like that one.
If using CP just make him cost double (minimum). Because you are taking away a unit from the enemy, making your spy cost double takes away 1 unit cost from your side. Your spy is off the table until he reveals himself. He can only show up in a unit that costs less than the base cost of the spy.
Of course if you don't use CP... then thats just chaos! and balance isn't needed.
I suppose you could have a Double Spy game. Each side gets a hidden spy for free.
If using CP just make him cost double (minimum). Because you are taking away a unit from the enemy, making your spy cost double takes away 1 unit cost from your side. Your spy is off the table until he reveals himself. He can only show up in a unit that costs less than the base cost of the spy.
Of course if you don't use CP... then thats just chaos! and balance isn't needed.
I suppose you could have a Double Spy game. Each side gets a hidden spy for free.
It'd probably be based around a CP limit. I spend +X extra CP, and that's the maximum CP cost (including weapons) of the unit that I'd be allowed to replace. This would best be revealed to the other player beforehand, so they could look through their ranks and do some math and spend the whole game being paranoid.
- IVhorseman
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That sounds perfect. You can replace any individual minifig that costs 4 less points than you spent on your secret spy, and then you just spend as many points as you want to risk for a spy.Rayhawk wrote:It'd probably be based around a CP limit. I spend +X extra CP, and that's the maximum CP cost (including weapons) of the unit that I'd be allowed to replace. This would best be revealed to the other player beforehand, so they could look through their ranks and do some math and spend the whole game being paranoid.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.