2001, 2005, or both?

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2001, 2005, or both?

Postby Hovoc » Sun May 24, 2009 5:13 pm

Which ruleset is used/best and why? I like 2005 with the exception of the weapons. Can I just take what I like from each rule set and combine them?
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Postby Blitzen » Sun May 24, 2009 5:43 pm

You can do whatever you want. I've found that most people like the simplicity of 2005, but like to take some add-ons from 2001. Custom weapons are pretty commonplace.
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Postby birdman » Sun May 24, 2009 5:50 pm

i'm a hardcore 2001 advocate, but 2005 is useful for some things.
might i suggest a poll?
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Postby 64mas » Sun May 24, 2009 6:59 pm

we got everything you want, Honey we know the names.
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Re: 2001, 2005, or both?

Postby IVhorseman » Sun May 24, 2009 10:17 pm

Hovoc wrote:Can I just take what I like from each rule set and combine them?


Yes.

I like 2005 better because it's more fun and less 'spergy. There's a few things that got left out, but I've made my own house rules to cover that.
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Postby MasterEcabob » Sun May 24, 2009 11:15 pm

To quote the Overlord himself "You should be able to ignore 99% of the rules 99% of the time."

So yeah, you're pretty much required to make up your own rules and stats and stuff, however the rule books and a few of the fan-made rules in the bonus section are good places to take inspiration from when making up your house rules.
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."

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Postby Almighty Benny » Sun May 24, 2009 11:19 pm

I basically just use the QuickWars rules so the pacing of the game is faster and more enjoyable for the less hardcore rule-geeks I play against. We resolve questions with the 2005 rules and disputes are always solved by "what I say goes".

We used to play our own Brik wargame before we even discovered BrikWars, which is why I think we're so light on the rules now.

What we would play back then was more a game of creativity than strategy. Each player would start with lots of minifigs, and each one would get a heroic feat (guaranteed success) each turn. Very simple, no stats or die rolls. We would basically just play to see who the last man standing would be, and that particular minifig would be the winner of the day.
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Postby pesgores » Mon May 25, 2009 5:28 am

Almighty Benny wrote:QuickWars


WHY BENNY WHY WHYYYYYYYYYYYYYY
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Postby Theblackdog » Mon May 25, 2009 7:09 am

I use the stats from 2001, but get most of the gameplay features from '05. Complicated rules are hard to remember, but complex stats are no problem -- that's why you have stat cards.
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Postby Almighty Benny » Mon May 25, 2009 9:39 am

pesgores wrote:
Almighty Benny wrote:QuickWars


WHY BENNY WHY WHYYYYYYYYYYYYYY


Ugh, you caught me. -1 typing skill
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Postby Greenkey15 » Mon May 25, 2009 1:40 pm

I'll usually use 2005, using IVhorseman's house rules, and units from 1998 rules. They all are balanced to 2005.
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Postby IVhorseman » Mon May 25, 2009 1:47 pm

Greenkey15 wrote:I'll usually use 2005, using IVhorseman's house rules, and units from 1998 rules. They all are balanced to 2005.


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