Moderators: IVhorseman, Pwnerade

dilanski wrote:in a lot of my new creations I find the current rules really don't work, for example a 2" missile would only travel about 12" which is only a couple of metres for what would be for a two metre long missile, so my question is would it be suitable to give it the range stats for a 6" missile as long as I payed the cp cost?
Warhead wrote:my head burns with War.


Varsaavius wrote:As the size of the explosion increases, the amount of social situations it can't resolve approaches zero.



Gorchek wrote:Another option: build the missile as vehicules with programmable half-mind. That way, not only can you give it the range you want, it can keep moving after multiple rounds.
Gorchek wrote:Another option: build the missile as vehicules with programmable half-mind. That way, not only can you give it the range you want, it can keep moving after multiple rounds.

OneEye589 wrote:I do additions to weapons in this way:
+2 damage = +1 CP
+1d6 damage = +2 CP
+4" range = +1 CP
-1 use = +1 CP

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