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Explosives and Combined Fire

Posted: Fri Aug 14, 2009 6:18 am
by tommahoney
If, for example 4 1d10 explosives in combined fire hit the target, does the damage roll simply count as a 4d10 explosion?

Posted: Fri Aug 14, 2009 7:01 am
by OneEye589
I think that's how it would work. You would also then calculate damage 2 inches out, 4 inches, and 6 inches just like a 4d10 explosive. At least that's how I think it is in the rules.

Posted: Fri Aug 14, 2009 8:19 am
by Zahru II
Yeah, sounds logical.

Posted: Fri Aug 14, 2009 9:09 am
by lrdofbricks
i wouldnt say so becuase if it hits the same area, than the blast would be the same becuase of the lack of other need elements, oxygen in particular. it might be slightly more powerful than normal, but it wouldnt be as powerful as are four shots individual if the both had their own oxygen supply. remember that most modern bombs create powerul but small blasts that get bigger becuase they feed on the surrounding oxygen.

Posted: Fri Aug 14, 2009 10:03 am
by piltogg
make blast-templates, roll once per explosion, everything under the template is destroyed. If you hit something that might explose when set fire to (barrels of gas, more explosives, vehicles, terrorists) then you may roll again and recenter your template to destroy things again.

(this is almost certainly not the official ruleing, however, it's very time efficient.)

Posted: Fri Aug 14, 2009 11:11 am
by OneEye589
Well, according to the rules in Chapter 5.1, a combined attack (which would be what several bazookamen firing at one target would be) has the description of the way damage is dealt as
...the Damage from all participants is added together and applied in a single massive sum...
So if the damage is all added together in one sum, it would just make it 4d10 if four 1d10's were added. Then, because that is the damage, you would just treat it as a 4d10 explosion.

The same applies to a max roll on d10 damage dice. If you are rolling 1d10 and get a 10, the damage automatically becomes 2d10 and is treated as a 2d10 explosion. Same idea.

Posted: Fri Aug 14, 2009 2:33 pm
by stubby
This is one of the longest-running questions in BrikWars, since I never made any real decision about it. I think it's funny to have a glaring hole in the rules and never bother to address it.

It was a bigger deal when vehicles caused multiple-d10 explosions when they blew up, which could cause a giant game-ending chain reaction across the battlefield. Now it's probably not as game-breaking to let the d10s stack into bigger explosions, so why not.
OneEye589 wrote:The same applies to a max roll on d10 damage dice. If you are rolling 1d10 and get a 10, the damage automatically becomes 2d10 and is treated as a 2d10 explosion. Same idea.
This, on the other hand, is incorrect. A 10 on a 1d10 adds a bonus 1d6, not another 1d10. The explosion does more damage, but doesn't get any bigger.

Posted: Fri Aug 14, 2009 3:26 pm
by OneEye589
Oh! I have been using that rule wrong the entire time. If I got a critical I always added an extra of whatever I got the critical on. Thanks for correcting me.

So I guess they really have no relation, but it would make sense to make it larger.