*CRAZYHORSE* wrote:Warhead wrote:I A 6+ on a D6 is a bit of a tough roll. Head shot or fire only equals KO kill, anything else has a 4+ on a D6 chance of limb loss (I like the idea of zombies crawling about, only the bits with a head attached to it) and a one off regeneration roll of 4+ on a D6 at the beginning of each turn, if it's failed you can't re-try next turn. Anyway, that's what I would try.
I like these rules allot I think I will use them, but with limb loss I just have one problem, ofcourse when a zombie looses a leg he gets a movement penalty but since he doesn't attack with his arms he doesn't suffer from loosing an arm, so how would you go about this?
maybe because zombies use their arms for bashing windows and doors they would get a penalty for that or something like that?
Well, yeah not being able to open/bash stuff works but I would allow a simple grapple attack. For each Zombie touching a Mini-Fig you get a cumulative -1 to your skills rolls automatically as well as being attacked normally. This ability would be lost with the loss of any of the zombies arms.
You could just make the Zombie attack less effective (-1 to attack?), which would be simpler but I prefer the grapple thing because it becomes even more important not to get swamped.
There how's that work for yah? I'm just bouncing ideas from the top of my head.