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Payload Cost

PostPosted: Sat Oct 24, 2009 6:36 pm
by kmolson
For a launcher, how would you find the cost for like, a boulder. Is it the same cost for an explosive, or would it be the same cost for a random object? How would I find the cost?

PostPosted: Sat Oct 24, 2009 7:43 pm
by lrdofbricks
i would say the cost is negligant, but you have to use the manpower to take it from werever it is to the luancher.

PostPosted: Sat Oct 24, 2009 8:57 pm
by kmolson
I see. So, the loading mini-fig has to do counters the cost.

PostPosted: Sat Oct 24, 2009 9:10 pm
by birdman
Look in the 2001 rules under Mass Drivers.

PostPosted: Sat Oct 24, 2009 9:24 pm
by IVhorseman
I agree with lrdofbricks, but if for some reason you feel you need to buy every boulder you fire (like if you started with a big crate full of boulders), they'd cost as much as a random object.

PostPosted: Sun Oct 25, 2009 12:44 am
by OneEye589
2001 rules or 2005 rules?

PostPosted: Sun Oct 25, 2009 5:51 am
by Magic Soap
Boulders/old people are often found either in piles on a map, or precariously placed on top of cliffs.

PostPosted: Sun Oct 25, 2009 7:01 am
by lrdofbricks
i just figure in a battle that big youd have boulder laying around (parts of destroyed masonary, stones dug up in the feild. the time factor of getting them to and loaded onto the catupult makes the cost negligant

PostPosted: Sun Oct 25, 2009 4:25 pm
by dcl32
Magic Soap wrote:Boulders/old people are often found either in piles on a map, or precariously placed on top of cliffs.


FRICKIN' ROFL