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Medik and Mechanik

Posted: Tue Nov 17, 2009 8:34 am
by Coximind
Yes, I know, there are threads about these. The ideas are reposted here for your (in)convenience.

The Medik

Cost: 7CP
Skill: 1d6
Move: 5"
Armor: 4

Specialty: Medikal Aptitude (3CP)

If the Medik is within touch range of a dead unit, they may choose to roll 1d6for each Medkit they posses to try and revive them. The usage rating for revival is equivalent to the number of turns said unit has been dead.

Not included: Medkit
As Weapon: UR:3, DMG:1d6-2, RNG: CC, Cost 1CP
Allows Revivals by those with Medikal Aptitude.


The Mechanik

Cost: 7CP
Skill: 1d6
Move: 5"
Armor: 4

Specialty: Mechanikal Aptitude (3CP)

If the Mechanik has not used their action in combat, at the end of their side's turn, they may roll 1d6 for each Tool they possess. During their opponent's turns, they may use any loose pieces within that many inches of themselves to try and build or repair something.

Not included: Tools
As Weapon: UR:3, DMG:1d6-2, RNG: CC, Cost 1CP
Allows Building by those with Mechanikal Aptitude.




So, in short, for an extra four CP, a Minifig can take a tool or medkit and do something different.

Posted: Tue Nov 17, 2009 11:10 am
by Fulizer
the equipment should cost more, they are not random objects.

Posted: Wed Nov 18, 2009 7:56 am
by Coximind
:mbd: to get these stats. So let me explain.
The equipment should cost more, they are not random
objects.
True, but the Aptitude has to be had too. Only a Mechanik can use tools for building, but as a weapon in anyone else's hands, it's not very helpful.

So There.

Posted: Wed Nov 18, 2009 4:23 pm
by Arkbrik
Thanks. I was just thinking about looking for these, but my laziness overpowered me. Nice timing.

Posted: Wed Nov 18, 2009 6:10 pm
by Coximind
Thanks. :mbd: to start the thread :)

Posted: Sat Nov 21, 2009 9:57 pm
by MasterEcabob
I'm pretty sure Rayhawk's offical stance on the medik is that a successful revival takes a skill roll of 6, and for every number less than that the minifig comes back with one less arm/leg/head. (so basically, a crit success=total recovery, 5-4=partial recovery, and crit fail=insta kill, since a standard minfig only has 5 arms/legs/heads)

/lurk

Posted: Tue Nov 24, 2009 10:17 pm
by Coximind
Wha' ever.

:mbd: from Mediks made with these rules. :mbd: because of a Mechanik's incompetency too.