Medik and Mechanik
Posted: Tue Nov 17, 2009 8:34 am
Yes, I know, there are threads about these. The ideas are reposted here for your (in)convenience.
The Medik
Cost: 7CP
Skill: 1d6
Move: 5"
Armor: 4
Specialty: Medikal Aptitude (3CP)
If the Medik is within touch range of a dead unit, they may choose to roll 1d6for each Medkit they posses to try and revive them. The usage rating for revival is equivalent to the number of turns said unit has been dead.
Not included: Medkit
As Weapon: UR:3, DMG:1d6-2, RNG: CC, Cost 1CP
Allows Revivals by those with Medikal Aptitude.
The Mechanik
Cost: 7CP
Skill: 1d6
Move: 5"
Armor: 4
Specialty: Mechanikal Aptitude (3CP)
If the Mechanik has not used their action in combat, at the end of their side's turn, they may roll 1d6 for each Tool they possess. During their opponent's turns, they may use any loose pieces within that many inches of themselves to try and build or repair something.
Not included: Tools
As Weapon: UR:3, DMG:1d6-2, RNG: CC, Cost 1CP
Allows Building by those with Mechanikal Aptitude.
So, in short, for an extra four CP, a Minifig can take a tool or medkit and do something different.
The Medik
Cost: 7CP
Skill: 1d6
Move: 5"
Armor: 4
Specialty: Medikal Aptitude (3CP)
If the Medik is within touch range of a dead unit, they may choose to roll 1d6for each Medkit they posses to try and revive them. The usage rating for revival is equivalent to the number of turns said unit has been dead.
Not included: Medkit
As Weapon: UR:3, DMG:1d6-2, RNG: CC, Cost 1CP
Allows Revivals by those with Medikal Aptitude.
The Mechanik
Cost: 7CP
Skill: 1d6
Move: 5"
Armor: 4
Specialty: Mechanikal Aptitude (3CP)
If the Mechanik has not used their action in combat, at the end of their side's turn, they may roll 1d6 for each Tool they possess. During their opponent's turns, they may use any loose pieces within that many inches of themselves to try and build or repair something.
Not included: Tools
As Weapon: UR:3, DMG:1d6-2, RNG: CC, Cost 1CP
Allows Building by those with Mechanikal Aptitude.
So, in short, for an extra four CP, a Minifig can take a tool or medkit and do something different.