Use Rate of Size 5 Weapons

Rules questions, suggestions, and discussion

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Cakeman
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Post by Cakeman » Sun Jan 10, 2010 2:56 am

BFenix wrote:thats awesome and all but how about the rest? like damage, range and cost? they stay the same??
Range has been changed too, it's all in the shiny online version chapter 7.3, just check for yourself: http://www.brikwars.com/rules/2005/7.htm
And then you decide if you like the new or old rules about range best etc. Seems to be a range-favor for the rockets and launchers. Explosions ftw!

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Strana
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Post by Strana » Fri Feb 19, 2010 7:06 pm

some important notes on weapons (and usually overlooked)
1>> you can have computers assist your aiming bought at 4cp for 1d6
2>>other minfigs can help you fire a weapon (think artillery crews)
3>>you can roll skill for several turns and store it to fire weapon (represents you carefully aiming calculating trajectories etc)
4>>if a weapon such as a Gatling or turret or same arm weapon, are of the same size, ie Class V, you only have to aim the one gun (barrel) as all others are considered to be pointing at the same target (this can also apply for minfigs all shooting one target, it can level the playing field versus heavy vehicle armys)

so in the case of the pre H rules were weapons have higher use ratings use more people, in the after H rules skill amounts are reduced but some times it helps o have more than one person firing the guns.
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birdman
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Post by birdman » Sat Feb 20, 2010 12:57 pm

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Fulizer
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Post by Fulizer » Tue Feb 23, 2010 12:27 pm

Raising the skill of the minifig is usually the best solution, but try to avoid going higher than 2D6, otherwise the game gets broken seriousley.
Edit: apart for hero's

also edit: 200 posts!

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Sloopofwar
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Post by Sloopofwar » Tue Feb 23, 2010 8:32 pm

I thought skill could only be one dice....otherwise how would you handle crit fails?

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Post by RagnarokRose » Tue Feb 23, 2010 8:39 pm

For all dice rolls, no matter the number of dice rolled, if they all come up one, it fails. If only one or anything besides all of the dice is one, that's your roll.
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stubby
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Post by stubby » Wed Feb 24, 2010 12:22 am

Fulizer wrote:Raising the skill of the minifig is usually the best solution, but try to avoid going higher than 2D6, otherwise the game gets broken seriousley.
Edit: apart for hero's

also edit: 200 posts!
Skill is always one die.
1d4 = incompetent
1d6 = trained
1d8 = veteran
1d10 = heroic
1d12 = supernatural

No one has higher than 1d12 skill.

Multiple trained units can help fire a larger weapon; maximum one troop per inch of weapon size. Each extra troop adds one die size, to a max of 1d12. (Later this is going to be a special ability of Gunners, but they haven't been introduced yet.)

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Post by Fulizer » Wed Feb 24, 2010 2:50 pm

stubby wrote:Skill is always one die.
I do use some very stupidly high skills for minifigs, but then I play character heavy RPG,s where I am constantly forced into making more and more powerful characters.

Edit: sloopofwar has the idea

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