Rules Revision
Moderators: Pwnerade, IVhorseman
Well, the tank had less firepower because you were playing Quikwars. Did you see the example of a vehicle on the Quikwars page? You're supposed to use things like that.
As for the new rules being separate, I really don't think it needs it. There are plenty of rules in the 2005 rules that people don't use (charge, squads, etc.). Rayhawk's not really changing the rulebook, he's just supplementing it except for the creations and structures chapters, which are really just to clear up confusion. If people don't want to use Mechaniks and stuff, they don't have to.
As for the new rules being separate, I really don't think it needs it. There are plenty of rules in the 2005 rules that people don't use (charge, squads, etc.). Rayhawk's not really changing the rulebook, he's just supplementing it except for the creations and structures chapters, which are really just to clear up confusion. If people don't want to use Mechaniks and stuff, they don't have to.
Autofire rules? Maybe the modern day equivalents to Jaw-Jaws and Dimmies?Those things are so EXPENSIVE
I'd also like to see some generic tank stats; like The Horse, but for tanks.
I'd also like to see some generic tank stats; like The Horse, but for tanks.
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- Magic Soap
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Ah, The Fun Police. I remember you collaborated with Pesgores to try and bring back weapon modification tables and tech levels. (Now would be a good time to bring that up, perhaps add it to the wiki).OneEye589 wrote:I was thinking more like how chapter 7 is now, but just for weapons. A different system for each type of weapon (regular gun, close combat, explosives/missiles, launchers, autofire weapons, and cone-range weapons). You would pay a certain amount for range first (like movement), a certain amount for damage (like structure level), and then from those two there would be some sort of formula to figure out the use rating.Magic Soap wrote:Add a table for Weapon Modifications, but keep it general. EG all area splash damage attacks are 1CP per inch affected..... etc.
Uhm, that wasn't me. I hate tech levels. I just want an easy way to make a weapon that deals 2d6 damage at 4" balanced with a weapon that deals 1d6 at 12".
I don't see how that has anything to do with my jurisdiction with the fun police.
EDIT: I did try to find a good system for weapons modifications though, I don't remember it being with Pesgores. I could be mistaken.
This is the system I came up with for regular guns only. It works mostly, but I sometimes fudge the weapon size category.
+2 damage = +1 CP and +0.5 Use
+1d6 damage = +2 CP and +0.75 Use
+3" range = +1 CP and +0.25 Use
+1 damage and +2" range = +1 CP and +0.5 Use
If the addition to Use is 0.75-1.5, the weapon size increases by 1. 1.5-2.25 it's increased by 2, etc.
It works most of the time, just for some quick and easy modifications to weapons.
I don't see how that has anything to do with my jurisdiction with the fun police.
EDIT: I did try to find a good system for weapons modifications though, I don't remember it being with Pesgores. I could be mistaken.
This is the system I came up with for regular guns only. It works mostly, but I sometimes fudge the weapon size category.
+2 damage = +1 CP and +0.5 Use
+1d6 damage = +2 CP and +0.75 Use
+3" range = +1 CP and +0.25 Use
+1 damage and +2" range = +1 CP and +0.5 Use
If the addition to Use is 0.75-1.5, the weapon size increases by 1. 1.5-2.25 it's increased by 2, etc.
It works most of the time, just for some quick and easy modifications to weapons.
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There is no generic tank. your generic tank could be size 5 with just a gun and MG or it could be like ROC77's MBT. That thing is beastly.Coximind wrote:Autofire rules? Maybe the modern day equivalents to Jaw-Jaws and Dimmies?Those things are so EXPENSIVE
I'd also like to see some generic tank stats; like The Horse, but for tanks.
Last edited by Cpt. Zipps on Wed Feb 24, 2010 6:36 pm, edited 1 time in total.
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I meant GreenKey. Sorry, I confuse you, I don't know. It might have to do with word/colour association. His name has Green, your avatar has green.OneEye589 wrote:Uhm, that wasn't me. I hate tech levels. I just want an easy way to make a weapon that deals 2d6 damage at 4" balanced with a weapon that deals 1d6 at 12".
I don't see how that has anything to do with my jurisdiction with the fun police.
EDIT: I did try to find a good system for weapons modifications though, I don't remember it being with Pesgores. I could be mistaken.
This is the system I came up with for regular guns only. It works mostly, but I sometimes fudge the weapon size category.
+2 damage = +1 CP and +0.5 Use
+1d6 damage = +2 CP and +0.75 Use
+3" range = +1 CP and +0.25 Use
+1 damage and +2" range = +1 CP and +0.5 Use
If the addition to Use is 0.75-1.5, the weapon size increases by 1. 1.5-2.25 it's increased by 2, etc.
It works most of the time, just for some quick and easy modifications to weapons.
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It's a choice more than a question.
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Muffinman aka. second account of Tahthing. Not technically troll account, as it was made out of shame.