Good armour rating for mechs?

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Good armour rating for mechs?

Postby Tiny Tank Rannon » Fri Apr 11, 2008 8:00 am

Yes, it seems in the past few weeks I have gone mech crazy after playing Mechassault, tearing apart my exo-force models (all 3 of the buggers) to create mechs of my own design. Too bad I never really used those limb parts in my mechs though...

Moving on, I want to ask you how much armour you think they should have? They're around size 3-4 (except tiny mech) and should be compared to walking tanks, but I just don't know! Better/weaker armour or what?

If you want to see pictures of them, first I'll have to get a file on brickshelf, con... vince my mom into letting me use her camera then uploading them and getting them up on mocpages.
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Postby Atomsk » Fri Apr 11, 2008 9:33 am

Last game I played I gave all of my full-sized Mechs a Strucural Level of 5. And they still got torn to shreds. It really depends on how you view mechs, either as just another unit in the army, or as world-destroying machines of death.
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Postby Tiny Tank Rannon » Fri Apr 11, 2008 9:48 am

I prefer mech on mech on random infantry with tank on mech on mech on robotic scorpion on bionicle combat. So I guess that means 3D10 armour.
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Postby james+burgundy » Fri Apr 11, 2008 9:59 am

Atomsk wrote:Last game I played my full-sized Mechs got torn to shreds.
thats a good thing!
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Postby Atomsk » Fri Apr 11, 2008 10:40 am

james+burgundy wrote:
Atomsk wrote:Last game I played my full-sized Mechs got torn to shreds.
thats a good thing!


But it was before they could inflict damage on the other side. That was the problem, they died too easily and then the game was over.
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Postby james+burgundy » Fri Apr 11, 2008 11:41 am

well as long a they made some nice fireworks all is good.
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Postby Foggy » Fri Apr 11, 2008 7:54 pm

Mecha are, in a sense, walking tanks. So the bigger, bulkier the mech is, the more armor it has.

The little scouts are as tough as cars and the dreadnoughts are tougher than APCs.
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Postby Tiny Tank Rannon » Sat Apr 12, 2008 8:33 am

I just did a battle with my mechs and well 3D10 armour mechs die to hoardes of infantry very easily, I mean extremely easily so easily infact that I'm beginning to use heavy weapons on the infantry so they can't hurt me. Tiny mech was to only survivor.
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Postby Atomsk » Sat Apr 12, 2008 11:10 am

Tiny Tank Rannon wrote:I just did a battle with my mechs and well 3D10 armour mechs die to hoardes of infantry very easily, I mean extremely easily so easily infact that I'm beginning to use heavy weapons on the infantry so they can't hurt me. Tiny mech was to only survivor.


Yeah thats how it went down for me too. I'm thinking about giving them double their size in armor so they can actually do their job.
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Postby 501stCadians » Sat Apr 12, 2008 3:31 pm

Mech Pilot Warning:Beware of Large masses of Infantry,Tyraninds,Orks,Dimmes,and Peaches.
Now you know.
And knowing is half the battle!
The other half is the killing part.
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Postby *CRAZYHORSE* » Sat Apr 12, 2008 4:06 pm

How big is is your mech then we can talk.
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Postby Almighty Benny » Sat Apr 12, 2008 8:06 pm

that's what she said
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Postby pesgores » Sun Apr 13, 2008 5:26 am

5d10 for size 3, 6d10 for size 4.

IDK, i don't have/like mechs, just a theory.
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Postby *CRAZYHORSE* » Sun Apr 13, 2008 6:24 am

That is way to much man, it's a bit insane!
the rules say that at structure size 3 it has a 3D10 armor and if it has a structure size 4 it has 4D10 armor and also a structure size 3 is as strong as a castle and a structure size 4 as a nuceliar bunker. The size of the vehicle or building doesn't determents it's armor rating the structure level does.
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Postby pesgores » Sun Apr 13, 2008 6:43 am

If you say 5d10 was blown to bits in seconds...Ok, it must be exxagerated.

But, what do you want anyways? If 3d10 and 4d10 are the right, but they're almost nothing and very destructible, then don't use mechs. It seems the only way out.
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