Paired Weapons
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- Hero
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Paired Weapons
Let's say that I have a plane with a gun on each wing (two wings, two guns). I pay for them as two guns. Can I fire them both at the same target in one action? Multiple targets?
Re: Paired Weapons
It is my understanding that you can certainly fire them both at one target in one turn, but not at multiple targets.youaredoome0 wrote:Let's say that I have a plane with a gun on each wing (two wings, two guns). I pay for them as two guns. Can I fire them both at the same target in one action? Multiple targets?
- james+burgundy
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- IVhorseman
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you're much better off just targeting larger creations. although i think multipile targeters may stack? i'm not sure how exactly that works. +1d6 seems a bit much.james+burgundy wrote:I all ways have gun that need like 8+ roll to use so can i have like two gunners for one gun?
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
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then target the other guy's larger things? or is this just a comment that the only reason you have larger guns is because the other guy has larger gun, and you see the futility of war? if so, go paint a mural.james+burgundy wrote:well then the gun are like useless couse the larger things are what the guns are on.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
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also, bonus rolls.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- james+burgundy
- I tend to just pile the shit on myself
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- IVhorseman
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alright, i thought about how paired targeting ability would work and i figured it out.
all minifigs firing the weapon roll their skill. use whichever die comes up highest, and add +1 for every minifig helping (regardless of class).
EXAMPLE: bob and bill, and want to fire the siege gun at dave, but it has a UR of eight. bob and bill both agree that they equally hate dave, and would like to work together to kill him. so, they both help eachother fire the siege gun, with bob sitting at the gunner's chair, and bill helping aim. both of them roll their skill: bob rolls a 4 and bill rolls a 6, followed by a bonus 1. since bill's roll of 7 is higher, they use his skill to hit. since bob helped, they can add +1 to this value, reaching 8, the UR of the gun.
all minifigs firing the weapon roll their skill. use whichever die comes up highest, and add +1 for every minifig helping (regardless of class).
EXAMPLE: bob and bill, and want to fire the siege gun at dave, but it has a UR of eight. bob and bill both agree that they equally hate dave, and would like to work together to kill him. so, they both help eachother fire the siege gun, with bob sitting at the gunner's chair, and bill helping aim. both of them roll their skill: bob rolls a 4 and bill rolls a 6, followed by a bonus 1. since bill's roll of 7 is higher, they use his skill to hit. since bob helped, they can add +1 to this value, reaching 8, the UR of the gun.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.