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Bad scoring

PostPosted: Sun Apr 20, 2008 11:23 am
by pesgores
You know what a Lego AT-AP looks like, right?

Well, i remebered my AT-AP stats, and i noted something very odd.

You see, to fire the main cannon(the huge one), it has a mighty firepower. 5d6 i think.

But the UR...20!!!??? Who is gonna hit the target with that???

Really, i know i can fudge and stuff...but to fire this...20 UR??? Rayhawk, why did you made the rules like that? Is it supposed to be shot only by extremely lucky heroes??? For even luckier normal minifigs?!?!

I want to stick to the rules, but i don't know how to change it...

PostPosted: Sun Apr 20, 2008 11:37 am
by Rody
no, it is supposed to shoot at huge things. which are easier to hit.

PostPosted: Sun Apr 20, 2008 11:56 am
by pesgores
Rody wrote:no, it is supposed to shoot at huge things. which are easier to hit.


Still, imagine a 10" long tank. It would only decrease to 15. And the AT-AP is smaller than 10".

EDIT: Post number 100

PostPosted: Sun Apr 20, 2008 2:33 pm
by Bennanteno
I say the best way to accomplish this is to subtract the target's size from the weapon's size and use the result to determine the UR.

Example: A size 3 mech with a size 3 giant gun can shoot another size 3 mech without penalty, at a UR of 3 as if he had a size 1 weapon.  However, if he wanted to shoot a size 2 hardsuit the UR would be equivalent to a size 2 weapon.  Firing at a size 1 minifig would have the UR of a size 3 weapon.

Or maybe thats too complex.

PostPosted: Sun Apr 20, 2008 3:51 pm
by Foggy
You get a bonus to your Use by the Size the target reveals to you.

Example: Your artillery is a Size 3, Use 9 piloted by a Minifig. The target is the front of a River Dragon.
Use Rating: 9
Target Size: 69
New Rating: 9-6=3

Easy enough?

PostPosted: Sun Apr 20, 2008 4:26 pm
by IVhorseman
you calculated wrong. for 5d6 damage, you've got a UR of 15. which could hit a 10" vehicle for a lucky hero who aims properly.

for UR 20, you're talking 5d10 explosive. EXPLOSIVE. which means AREA OF EFFECT.

PostPosted: Mon Apr 21, 2008 11:52 am
by Atomsk
I've used an AT-AP in a battle.  It didn't hit anything with the main gun.  I think the main gun will only work vs very large vehicles or buildings.  Another tactic you can try is to keep it stationary, and fire at stationary targets.  Those together bump the Use down to 13.

You could also figure out something for that third leg, maybe using an action one turn and deploying it give another aiming bonus.

PostPosted: Mon Apr 21, 2008 12:56 pm
by pesgores
IVhorseman wrote:you calculated wrong. for 5d6 damage, you've got a UR of 15. which could hit a 10" vehicle for a lucky hero who aims properly.

for UR 20, you're talking 5d10 explosive. EXPLOSIVE. which means AREA OF EFFECT.


Yes, it's 5d10, how much area of effect would that cover?

And UR 20 is too much too, and an AT-AP is designed to WALK.

PostPosted: Mon Apr 21, 2008 1:03 pm
by Rody
I forgot, either 5 or 10 inches.

PostPosted: Mon Apr 21, 2008 5:29 pm
by IVhorseman
pesgores wrote:Yes, it's 5d10, how much area of effect would that cover?


2" radius per d10 used. that's 10" radius, or a whopping 20" diameter.

of course, outer edges of the blast are at lower damage. check the rulebook again to see by how much your damage is lowered.

PostPosted: Tue Apr 22, 2008 5:49 pm
by pesgores
IVhorseman wrote:
pesgores wrote:Yes, it's 5d10, how much area of effect would that cover?


2" radius per d10 used. that's 10" radius, or a whopping 20" diameter.

of course, outer edges of the blast are at lower damage. check the rulebook again to see by how much your damage is lowered.


Minus 1d10 for every 2", i'd say, by logic.

PostPosted: Wed Apr 23, 2008 1:49 am
by IVhorseman
correct.

PostPosted: Wed Apr 23, 2008 2:33 am
by Rayhawk
It's intentional that a weapon that large should have a Use rating that high.  It  limits the kinds of targets you can use it against.  If you're firing against a large stationary fortification and you take time to aim, then you have a good chance to catch the target in the blast radius.  If you're firing against a single enemy trooper, then he's almost impossible to hit and you're better off sticking with smaller weapons.

That being said, I did want to include some rules for targeting assistants, but I haven't figured out an elegant way to do it yet.  The number of minifigs working together to fire a single gun would be limited to the Size number of the gun, but I'm not sure of the best way to stack their bonuses.

PostPosted: Wed Apr 23, 2008 9:00 am
by Tzan
Bad Scoring: Wouldnt that be like getting a date with the old hairy smoking highschool lunch lady.

PostPosted: Wed Apr 23, 2008 2:19 pm
by Almighty Benny
You too, huh?