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LEGION stats- over powered or right?

PostPosted: Sun Aug 29, 2010 9:05 pm
by lrdofbricks
legionnaire
cost- 8 cp
skill- 1d6+1
move- 3 inches
armor- 8 (10)
legion training (4cp)- legionarres sacrifice a lot of their movement to gain several benifits, which are as follows
*sheildwall- whenever a legionaire is within three inches of another sheild- using legionaire, he gains +2 armor
*polarm training- legionaires can use their longspears with one hand without suffering penalties
*never defenseless- when a legionarre loses his spear, he automatically draws his sword
*legion discapline- legionarres can always act like they have an officer, and squad adjustments cost no actions.

equipment-
*large sheild- +4 armor- 2cp
*longspear- 2d6 dmg- 3cp
shortsword- 1d6 damage- 1 cp

TOTAL COST- 14CP

i hope that the reduced speed and the cost balances those benifits. i will also, if neccassary, deny them the ability to use the angry inch. the sheild rules are based on 2001, cuz their sheilds are huge and need to be better then regular crownie sheilds

PostPosted: Sun Aug 29, 2010 10:47 pm
by Silent-sigfig
Seems fairly balanced, but there should be a bigger penalty for not being near another legionnaire. Maybe -1 to damage?

I'd also remove the bit about the officer.

PostPosted: Sun Aug 29, 2010 11:37 pm
by Hoboman
What was the goal you had in mind?
Did you want "Super Troopers" or just professional line troops?

PostPosted: Mon Aug 30, 2010 6:09 am
by lrdofbricks
i wanted to formulate a troop that has a slight edge over other troops, thats mostly becuase of discipline and teamwork compared to just raw power.

PostPosted: Mon Aug 30, 2010 8:34 am
by Cpt. Zipps
Now, I'm assuming the force you're going to be fighting is also pre-gunpowder. (If not, correct me.)

The only these would be fair is the other side had a hook of their own be it mass grunts, berserkers, special cavalry or siege equipment.

PostPosted: Mon Aug 30, 2010 8:43 am
by lrdofbricks
of course, the other side has overstrengthed orks, hard-to-kill skelatons, and ridicoulisly heavily armored cavarly.... and horseriding golden katana weilding samuri
they also outnumber the legion about 3 to 1, which is why the legion needs to be able to endure a lot of combat

PostPosted: Mon Aug 30, 2010 11:22 am
by Cpt. Zipps
Sounds perfect then!

PostPosted: Mon Aug 30, 2010 12:13 pm
by Hoboman
I agree, these are good to go given your goals and the forces you will face.  :D

PostPosted: Sun Nov 14, 2010 8:39 am
by samuelzz10
lrdofbricks wrote:of course, the other side has overstrengthed orks, hard-to-kill skelatons, and ridicoulisly heavily armored cavarly.... and horseriding golden katana weilding samuri
they also outnumber the legion about 3 to 1, which is why the legion needs to be able to endure a lot of combat
If thats the case, then I would just make 2 versions of the stats
1: a nerfed version for even battles
2: the one you have here for uneven battles.

PostPosted: Sun Nov 14, 2010 11:03 am
by *CRAZYHORSE*
:necro:

PostPosted: Sun Nov 14, 2010 9:43 pm
by spartan117
sam... asses start with 6 ok? geez


all i can think of is...THIS IS SPARTA (shields,spears,training, etc)

PostPosted: Mon Nov 15, 2010 7:36 pm
by samuelzz10
spartan117 wrote:sam... asses start with :fu: ok? geez
gotcha.