Eh, that kind of seems cheap really...Rev. Sylvanus wrote:Nah, forget about skill rolls and penalties. Just set up a normal exposure damage field hazard 8 or 10 in long with 1d6, 2d6, or whatever caliber your machine gun is. Give the field whatever kind of arc you want that makes sense. Given the nature of the zone, both friend and foe will be shot to bits if they enter it. Stealthy units could sneak through using normal stealth rules, but your normal grunt won't have that much forethought.
I mean, you are basically having the machine gunner continuously firing his weapon without penalty on the caveat that his Killone is a hazard to both friend and foe.
Plus an anorak might exploit "what ever kind of arc that makes sense" with, "My guy can swivel his machine gun 360 degrees, so he creates an 8" radius circular killone!"
Besides, this sounds like a better job for a Scanner-brand Acute Magnetron Microwave Headasploder then an Autogun...