BW 2010 feedback

Rules questions, suggestions, and discussion

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Whiteagle
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Re: BW 2010 feedback

Post by Whiteagle » Thu Nov 13, 2014 9:07 pm

stubby wrote:
Zupponn wrote:I know that there's no difference, but it might be a good idea to stick to one way or the other for consistency.
The older statcards are from before I decided that all Skill levels have to be a single die, no exceptions. Back when Skill could be something like 1d6-1 or 2d4 or something, it needed the number. But now that's all disallowed completely.
Wait, can my Droids still have the Marksmanship Specialty which gives them a +1 for Shooting but a -2 for Close Combat?

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Re: BW 2010 feedback

Post by dilanski » Tue Dec 23, 2014 9:56 am

Coming back to some older content, are mechaniks going to be looked at in detail? I had a game some time ago with friends based entirely around mechaniks (emptied a tub of lego over the floor, built bases, was fun), but In the end, we had to fudge up the power of the mechanik.

We kind of wanted to get them building full vehicles from the strewn debris, ala 'Master-builders' from TLM. But we threw most of the size rules out the window, and ended up bumping the collection area to 2d6, it made things a lot more fun. Has there been any other play testing with mechanics to contrast this against?
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Re: BW 2010 feedback

Post by stubby » Sun Mar 22, 2015 11:39 pm

dilanski wrote:We kind of wanted to get them building full vehicles from the strewn debris, ala 'Master-builders' from TLM. But we threw most of the size rules out the window, and ended up bumping the collection area to 2d6, it made things a lot more fun. Has there been any other play testing with mechanics to contrast this against?
Not of this type. So far I've only had Mechanix up against relatively small piles of debris, where a building or vehicle had been destroyed, rather than in a large field of potential parts.

But enough about Mechanix for a minute! I've uploaded some new updates to the rules. Major points include:
  • Momentum got simplified a bunch. MOMs are now a little more like general-purpose Bennies or SN dice. Charges and Collisions are simpler now. MOMs now determine how far a vehicle can jump off a ramp, and how far it continues traveling if it loses power.

    Half Speed also got simplified. You can now have as many different Half Speed effects stacked as you want, and it's still just Half Speed. The exception is swimming and winged flight - you still can't carry heavy objects or wear heavy armor while swimming or using wings to fly.

    Size Damage no longer penalizes -1" of Move for every -1" of Size Damage. Instead, when your Effective Size is knocked down to 50% or less, you're at Half Speed.

    A couple dozen new photos throughout the book, including some to replace older low-quality photos. Lots of little clarifications and cleanups everywhere.

    A lot of things that used to cause Movement Penalties don't anymore. They were annoying to keep track of. Disruption is now moved to the movement section rather than the Bailing section, but is otherwise the same.
That's all the changes I remember off the top of my head; hopefully I didn't miss anything important, but there may be other alterations in there that I forgot about.
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Re: BW 2010 feedback

Post by Silent-sigfig » Mon Mar 23, 2015 2:27 pm

stubby wrote:I've got a similar thing coming up (sort of) with a Chapter 11 unit, probably to be called the Assistant, who increases a Specialist's specialty die size +1. Originally intended to serve as nurses to a Medik, but extendable to any other Specialists who happen to be around.
I think that this can be simplified by doing it similar to the gunner, where 2 identical units can work together to boost skill/rolls
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Re: BW 2010 feedback

Post by *CRAZYHORSE* » Tue Mar 24, 2015 1:16 pm

Image

At this rate he might get the 2010 book done before 2016 comes around.
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Re: BW 2010 feedback

Post by Valiant » Mon Apr 06, 2015 11:43 am

Quick question: when will the page on squads be added to the BW 2010?

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Re: BW 2010 feedback

Post by Gungnir » Mon Apr 06, 2015 8:27 pm

When it's done.
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Re: BW 2010 feedback

Post by Valiant » Tue Apr 07, 2015 12:19 pm

Gungnir wrote:When it's done.
Is Stubby the only one working on BW 2010?

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Re: BW 2010 feedback

Post by Silent-sigfig » Tue Apr 07, 2015 12:22 pm

Yeah. The 2005 rules are around somewhere which should tell you the basics of squads. From what I remember here are the changes made for 2010:

6: Forming squads does not cost an action.

7: Officers now raise every unit in the squad's skill by 1 dice size.
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Re: BW 2010 feedback

Post by stubby » Tue Apr 07, 2015 12:26 pm

I'm the only one who ever worked on any of them.

But this week I decided to quit working on BrikWars and just work on Minecraft mods instead. My latest masterpiece lets zombie mobs drop butts that players can wear on their faces.

My life will be complete when one of the zombies picks up a zombie butt and wears it on his own face. I'll post screenshots.
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Re: BW 2010 feedback

Post by Zupponn » Tue Apr 07, 2015 12:28 pm

That needs to be on the server.
Image

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stubby
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Re: BW 2010 feedback

Post by stubby » Tue Apr 07, 2015 8:53 pm

Buttcraft is going well. Unfortunately the zombies are not picking up and wearing their butts automatically like I'd hoped, so I may have to go in and edit their AI.





You'd think it would be easy because of the pumpkin, but you would not believe how stupidly complicated it is to make an alpha-blended vision overlay like this.
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Re: BW 2010 feedback

Post by Sir Sporktimus » Wed Apr 08, 2015 1:09 am

stubby wrote:Buttcraft is going well. Unfortunately the zombies are not picking up and wearing their butts automatically like I'd hoped, so I may have to go in and edit their AI.





You'd think it would be easy because of the pumpkin, but you would not believe how stupidly complicated it is to make an alpha-blended vision overlay like this.
Squads have been sacrificed to a noble cause, I suppose..
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Re: BW 2010 feedback

Post by Valiant » Thu Apr 09, 2015 4:53 pm

Ah, it can wait a week.

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Re: BW 2010 feedback

Post by Tzan » Thu Apr 09, 2015 5:02 pm

I wonder what could reduce your vision to a star shape?

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