BW 2010 feedback

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Re: BW 2010 feedback

Postby Silent-sigfig » Wed Dec 20, 2017 12:31 am

I feel like advantage/disadvantage and adding/removing dice is a way better system than a bunch of +/-X when it comes to special units and positioning.
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Re: BW 2010 feedback

Postby Texhnophille » Tue Dec 26, 2017 4:05 am

I know the Reference Sheets are no game book but their info is kinda outdated (officers having 1d6+1 skill instead of rulebook's 1d8). Could you revise them at some point?
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Re: BW 2010 feedback

Postby BriksKrieg » Tue Dec 26, 2017 9:31 am

This may be a me thing, but for examples of different weapons, have a different brikfaction for it? Like for machine-guns, have the example use a MG from the 45th Union, or for cannons, use one of Natalyias Assyrian tanks.
I've also noticed, theres no laser or energy type weapon stats. Could those be added/looked at?
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Re: BW 2010 feedback

Postby Arkbrik » Tue Dec 26, 2017 12:05 pm

How is a laser gun different from a bullet gun?
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Re: BW 2010 feedback

Postby Texhnophille » Tue Dec 26, 2017 3:09 pm

StalinsFavoriteKhat wrote:This may be a me thing, but for examples of different weapons, have a different brikfaction for it? Like for machine-guns, have the example use a MG from the 45th Union, or for cannons, use one of Natalyias Assyrian tanks.
I've also noticed, theres no laser or energy type weapon stats. Could those be added/looked at?

Thing is, all die damage types are occupied. d4 for fire/poison, d6 for guns, d8 for shotguns, d10 for explosives, d12 for phased, d20 for god knows what. The closest thing you're gonna have to an energy weapon is d12 phased, so it's better that you just make your own homebrew variation of regular d6 or blast d8 weapon. My d6 lasers, for example, roll d4s on critical successes instead of d6s.
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Re: BW 2010 feedback

Postby sahasrahla » Tue Dec 26, 2017 7:53 pm

Arkbrik wrote:How is a laser gun different from a bullet gun?

lasers go zap, bullets go bang
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Re: BW 2010 feedback

Postby BriksKrieg » Wed Dec 27, 2017 12:41 am

sahasrahla wrote:
Arkbrik wrote:How is a laser gun different from a bullet gun?

lasers go zap, bullets go bang
yeah, what he said.
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Re: BW 2010 feedback

Postby Colette » Wed Dec 27, 2017 10:40 pm

Lizard Tyrant: well actually there's shit about knockback and physical opposition and stuff in the rulebook but I've never bothered to that level of detail
Salt for the Salt Throne: Yeah f*** the knock back they're just going to crash into each other and I'm going to roll some D sixes and then that amount of damage is going to get build-up to both

I think I captured some fairly authentic commentary on the collision rules (between me and Kastrenzo during one of Kastrenzo's chat battles) and figured I might as well leave it here.

Now that I think about it I might as well post some other observations I've had over the years of doing chat battles, but that takes effort so I'll do it later.
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Re: BW 2010 feedback

Postby Kastrenzo » Thu Dec 28, 2017 9:50 am

Colette wrote:
Lizard Tyrant: well actually there's shit about knockback and physical opposition and stuff in the rulebook but I've never bothered to that level of detail
Salt for the Salt Throne: Yeah f*** the knock back they're just going to crash into each other and I'm going to roll some D sixes and then that amount of damage is going to get doled-out to both


:ftfy:


Also when you said that should go in the rulebook I thought you were referring to my rule of "when it doubt, round up the number of dice because glorious murderfucking  :troll:
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Re: BW 2010 feedback

Postby Arkbrik » Fri Dec 29, 2017 3:22 am

Arkbrik: well actually there's shit about parries and counterattacks and stuff in the rulebook but I've never bothered to that level of detail
Also Arkbrik: Yeah f*** the parries they're just going to crash into each other and I'm going to roll some D sixes and then that amount of damage is going to get doled-out

My opinion on parries and counterattacks
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Re: BW 2010 feedback

Postby Gungnir » Thu Feb 22, 2018 11:38 am

Iif the Specialty requires Tools

Found a typo in Chapter D under the 8vians' description.
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Re: BW 2010 feedback

Postby dilanski » Thu Feb 22, 2018 12:00 pm

Gungnir wrote:
Iif the Specialty requires Tools

Found a typo in Chapter D under the 8vians' description.


Still fewer typo's than the Star Trek Adventures Rulebook (I am very salty over that purchase)
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Re: BW 2010 feedback

Postby stubby » Thu Feb 22, 2018 12:05 pm

Gungnir wrote:
Iif the Specialty requires Tools

Found a typo in Chapter D under the 8vians' description.

shit

dilanski wrote:Still fewer typo's than the Star Trek Adventures Rulebook (I am very salty over that purchase)

Haha I highlighted the text and googled and got a surprise. Who makes that? Modiphius? Maybe they'll be open to publishing a game that doesn't know how to spell "brick," I should hit them up
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Re: BW 2010 feedback

Postby dilanski » Sat Feb 24, 2018 4:50 pm

stubby wrote:
dilanski wrote:Still fewer typo's than the Star Trek Adventures Rulebook (I am very salty over that purchase)

Haha I highlighted the text and googled and got a surprise. Who makes that? Modiphius? Maybe they'll be open to publishing a game that doesn't know how to spell "brick," I should hit them up


Image

I did have to check if "ffffff" was a technical game term.

I have Tales From The Loop from Modiphius, and that book is an absolute joy, nicely laid out, easy to understand, fluff and rules clearly distinguishable. Oh, and gorgeously illustrated. It's a game I wish I had people to play with. Star Trek Adventures is... uh, none of those things. Sure 2d20 looks like a good system, I especially like the Threat mechanic, whereby players slowly give the GM the rope with which to hang themselves ("I just need an extra dice... it's only one more threat"). But the book? Everything is unnecessarily repeated, while plenty of rules are hidden in text. Oh and the art, for every beautifully done piece, there is something that looks like it was dredged up from an abandoned deviantart account.
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Re: BW 2010 feedback

Postby Gungnir » Mon Mar 05, 2018 9:05 pm

dilanski wrote:I did have to check if "ffffff" was a technical game term.

ffffff the Specialty requires Tools


guise i fixd it
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