IVhorseman wrote:I admit the forming action was stupid
stubby wrote: Specialty: Formation Drilling that raises everyone in the squad to 1d8 Skill for any combined action. That'll work as an alternate incentive to get everybody organized into Squads.
IVhorseman wrote: If someone in your squad had a polearm, then pick two of the dice that you rolled and place them next to whoever you want to take damage.
IVhorseman wrote:Of course, number of severed limbs is often a much more effective counting system.
Robot Monkey wrote:IVhorseman wrote: Maybe comissars could execute a minifig to give that squad a bennie?
Keldoclock wrote:They should use a power drill to do so- the Squad Drilling ability is (in-universe) named for the tool of horrible, clinical, un-violent death that awaits every minifigure that dares defy the Sergeant.
hand drills for pre-industrial armies
*CRAZYHORSE* wrote:IVhorseman wrote: If someone in your squad had a polearm, then pick two of the dice that you rolled and place them next to whoever you want to take damage.
ಠ_ಠ...... I can't believe you just fixed ALL of my problems with squads with this simple sentence. I feel so stupid for not figuring this out my self, it's so simple.
The reason I was alway so confused is because I thought that the rulebook said that you should assign damage from highest DICE to lowest so I always got confused when I had to combine a lot of 2d6's and 1d6+1's.
All this time I should just have to assigned highest damage roll to lowest.
IV thank so much. An uptoke for you!
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