BW 2010 feedback

Rules questions, suggestions, and discussion

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Postby solvess » Mon Sep 13, 2010 8:02 pm

Silverdream wrote:It's actually a stolen immortal shotgun. Mainly used for killing giant bugs, compensating, and ducks.

Immortals don't need to compensate.
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Postby lrdofbricks » Tue Sep 14, 2010 5:20 am

one- that is real, i want one. you can tell not only becuase of the way that he's holding it, but becuase there are more of those little opening between the ironsights and the barrel, instead of bigger ones if it was photo-shopped.

also, shooting that gun would cuase it to fly out of your hands if it wasnt braced, or break your shoulder if it was.
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Postby Warhead » Tue Sep 14, 2010 12:45 pm

It's obviously not real, the lighting is all wrong, the barrel is the most glaring giveaway but I admit the part around the hands looks fairly well done. A shotgun on that scale would also be VERY heavy and the ol' boy, strong though he may be is not THAT strong.

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This is real, (no, it's not me. See, no flames) it's an Anti Tank Rifle (Lahti L-39 Anti-tank rifle) and if you don't believe the pic here...

http://en.wikipedia.org/wiki/Lahti_L39

All you Fins out there, keep up the good work, yah little nutters.
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Postby solvess » Tue Sep 14, 2010 2:37 pm

Warhead wrote:All you Fins out there, keep up the good work, yah little nutters.

I am Finnish! :D
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Postby Arkbrik » Wed Sep 15, 2010 2:15 am

Hey Rayhawk, I just remembered: You said there would be more fluff in this rulebook, but I don't see much more than in the last one.
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Postby stubby » Wed Sep 15, 2010 10:34 pm

Arkbrik wrote:Hey Rayhawk, I just remembered: You said there would be more fluff in this rulebook, but I don't see much more than in the last one.

That's true, a lot of it is waiting for artwork still so I'll be sneaking it in later. Also I haven't completely decided on the presentational style for the fluff stuff, whether to give it a different-colored box or only sneak it in in-between chapters or what.

The OTC box at the bottom of chapter 6 is the only real example so far of the kind of new stuff I want to add, but next on the list are:

Hospital 555
Bleywatch
Jaw-Jaws
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Postby piltogg » Thu Sep 16, 2010 4:50 pm

If you could change all the colors in the rule book to black, white and red, it would be nice...

-regards Piltogg
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Postby Blitzen » Sun Sep 19, 2010 3:25 pm

Hey Rayhawk, I was looking through the rules a few days ago and noticed a thing that needs to be fixed. I like that minifigs can now have random objects that are "tools", but this rule is not applied in the Combat chapter for the "Close Combat Example: Yoko vs. Dan" example. Instead the frying pan is treated like a 2005 Random Object. Did I misinterpret Minifig Tools so that frying pans are still Random Objects, or did you just not update the example?
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Postby Cpt. Zipps » Sun Sep 19, 2010 3:34 pm

Yahar!, be the rules on vehicular rammin' be any simpler?
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Postby Gungnir » Sun Sep 19, 2010 5:34 pm

Today is "Talk Like a Pirate" day, isn't it?
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Postby stubby » Sun Sep 19, 2010 7:46 pm

Blitzen wrote:Did I misinterpret Minifig Tools so that frying pans are still Random Objects, or did you just not update the example?

Oh, good catch there. I'm looking at it now, it looks like all I have to change is the name - the old stats for Random Objects are the same as the new stats for Tools, so all the calculations stay the same.

Cpt. Zipps wrote:Yahar!, be the rules on vehicular rammin' be any simpler?

I don't have them in front of me right now, but I seem to remember cutting them about in half. So hopefully they'll be a little less of a pain in the butt.
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Postby Fulizer » Tue Sep 21, 2010 10:06 am

What of minfig balancing? are there any official rules to improving stats to minifigs?
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Postby Arkbrik » Tue Sep 21, 2010 11:26 am

We already have those rules. By some reasonable interpretation of the 2005 rulebook, you get:

+1 skill = 1 CP
+1" move = 0.5 CP
+1 armor = 0.25 CP
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Postby BFenix » Tue Sep 21, 2010 11:57 am

Arkbrik wrote:We already have those rules. By some reasonable interpretation of the 2005 rulebook, you get:

+1 skill = 1 CP
+1" move = 0.5 CP
+1 armor = 0.25 CP


Now this be handy!
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Postby Gungnir » Wed Sep 22, 2010 2:35 pm

METROIDS!
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