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Re: BW 2010 feedback

PostPosted: Fri Aug 31, 2012 6:11 pm
by Gungnir
Should be on the page for minifig equipment.

Re: BW 2010 feedback

PostPosted: Fri Aug 31, 2012 6:30 pm
by Apollyon
Ok, found it.

Re: BW 2010 feedback

PostPosted: Sat Sep 01, 2012 1:51 am
by Warhead
Image

The story so far.

Re: BW 2010 feedback

PostPosted: Fri Sep 07, 2012 1:45 pm
by Predator
@Warhead: Every episode in the story so far.

Re: BW 2010 feedback

PostPosted: Sat Sep 29, 2012 6:36 pm
by Apollyon
About the "armored" rule: if multiple minifigs combine their attack on a target. Is only one dice removed from the pool of damage dice or all assuming each weapon only does 1d6 damage individually?

Re: BW 2010 feedback

PostPosted: Sat Sep 29, 2012 7:43 pm
by IVhorseman
One die from each weapon.

Re: BW 2010 feedback

PostPosted: Mon Oct 08, 2012 11:25 pm
by stubby
I decided to do something a little different. Blitzen's been making fun of my html-table formatting almost since her first day on the forum, so I finally got around to re-formatting in CSS instead. It doesn't look exactly the same as the html-table version, but most of the changes should be pretty minor.

Right now only Chapter 10 is converted over to the new format, everybody should take a look and let me know if it looks weird in your browsers.

Re: BW 2010 feedback

PostPosted: Tue Oct 09, 2012 12:18 am
by IVhorseman
looks fine, loaded noticeably faster than the other pages do.

Re: BW 2010 feedback

PostPosted: Tue Oct 09, 2012 12:59 am
by Pwnerade
It looks fine in both Chrome and Firefox.

Re: BW 2010 feedback

PostPosted: Tue Oct 09, 2012 6:14 am
by Falk
I ave a question about Charmed Dice: are they one use or do they stay until the end of the game?

Re: BW 2010 feedback

PostPosted: Tue Oct 09, 2012 8:51 am
by stubby
When I wrote that part, they were meant to last until the end of the battle, but that turned out to be a little more unbalancing than I liked. Charmed dice are getting changed to one-use only.

Re: BW 2010 feedback

PostPosted: Tue Oct 09, 2012 12:05 pm
by IVhorseman
Why a d8 for the medik roll instead of a d6?

Re: BW 2010 feedback

PostPosted: Tue Oct 09, 2012 1:05 pm
by stubby
I'm in the process of standardizing dice across the game. d8s are for guys who are experts at whatever they're doing.

Later on I'm introducing the Commando unit whose Field Training Specialty means he can use some of the same abilities as Mediks and Mechaniks and Scouts - except he uses a d6 instead of a d8. He's not an expert, he just has enough basic training to do a regular half-assed job.

In theory, a unit completely untrained in these fields could roll on the same tables, but with a d4.  Still testing that though. It means I have to redesign everything so that a 1d4 can only get lousy results, a 1d8 gets decent results, and a 1d6 gets half-assed results.  The Ker-Triage! Table is pretty balanced in this regard, but the Mechaniks' and Scouts' abilities would have to be rejiggered.

Re: BW 2010 feedback

PostPosted: Tue Oct 09, 2012 4:36 pm
by Colette
IT'S ABOUT TIME THE MEDIK GOT SOME LOVE.

(In other words, thanks for standardizing medik rules).

Re: BW 2010 feedback

PostPosted: Tue Oct 09, 2012 9:23 pm
by IVhorseman
At a cursory glance, I don't think using a d4 breaks the Mechanik abilities. a 1d4" radius for making constructions on the field will never get criticals, and honestly gives a pretty good representation of how far a regular-assed minifig would probably be able to go around picking things up.

Bumping the mechanik rolls up to d8 would mean that they'd have a pretty ample field to build with (which i'm okay with), but would be able to disassemble things at a pretty fucking alarming rate. I guess this could be fixed with a -1 or -2 to the roll, but that complicates things for the d4. A -2 would mean that regular figs could disassemble regular things a brick or two at a time, about half of the time. OOH! what about saying that any disassembly attempt always yields at least one brik from things at 1/2 structure level?

Pathfinding's the only ability scouts get a d8 for, and you could either give minifigs 1d4 skill vs. traps (since they're caught off-guard or whatever), or just not give any bonus for it to the commando. He gets to use a d8 anyways, since I'm assuming that's what the commando's skill is.