and if you want a reason as to why it does that, you could say that it is to prevent overheating,
if you feel like it you could make them able to fire it for longer, at the risk of the flamethrower exploding in fiery awesomeness, in case of a critical failure(coin, d4, d6 I dunno, depends on how great you want the risk to be)
Shotguns and more
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- IVhorseman
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the way I've done it is if someone attacks a minifig with a flamethrower, they can target it at -3 skill, OR automatically hit it on critical success roll in damage.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
For weapons like the shotgun, Im a big fan of the stepdown type rules. I'd play somthing like, under 3" 1d6+2, past 6"1d6-1 (the shockwave from the shell does most of the damage, at a longer range, its the fast moving projectiles) . It encourages the player to get close, and plan his carnage.
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- IVhorseman
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it does, but memorizing a different set of rules for different ranges tends to pile up fast. i learned this the hard way from my OLD shotgun rules.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
my shotgun range is, for rifle sized, cone the bloody thing for 8 inches. for every two inches you go, the roll gets -1. it starts out at 1d8+1
pistol sized=cone from barrel, 5 inches out. gets 1d6+1 on die if within 3 inches, gets 1d6 -1 if past 3 inches
pistol sized=cone from barrel, 5 inches out. gets 1d6+1 on die if within 3 inches, gets 1d6 -1 if past 3 inches
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Even if the memorizing of "more range = less damage" formula might be little complicated, it's worth it. We playtested our shotgun, and it works great. The only mid-game changes we had to do was lower the UR to 3 and make it hit 2 guys maximum.
Now we have 0-4" 2d6 of damage and 4-8" 1d6 of damage. It works and kills people. Especially when there's three shotguns firing at one opponent. That's pure slaughter.
Now we have 0-4" 2d6 of damage and 4-8" 1d6 of damage. It works and kills people. Especially when there's three shotguns firing at one opponent. That's pure slaughter.
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MY rules for a shot gun:
USE: 3
Range: 8 and I think thats tottaly fair.
damge: at 8" 1D6 at 6"1D6+2
and even with buck shot a shotgun wont cover a large area it shoots mostly straight forward in a small thin cone. But I also really like Houdis one to except for shooting 2 people the only way your gonna kill 2 people is with overkill witch you will get pretty fast
USE: 3
Range: 8 and I think thats tottaly fair.
damge: at 8" 1D6 at 6"1D6+2
and even with buck shot a shotgun wont cover a large area it shoots mostly straight forward in a small thin cone. But I also really like Houdis one to except for shooting 2 people the only way your gonna kill 2 people is with overkill witch you will get pretty fast
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