Contrariwise, it's more difficult to hit a target that's moving very quickly, or if the attacker is moving very quickly itself; the attacker takes a -1 penalty for every 6" in the speed of whichever unit is moving the fastest. The exception is when the attacker and target are moving directly at one another, in which case this penalty is ignored.
stubby wrote:You were inb4beluga.
stubby wrote:I might even add a house rule that if the last die is a 1 (like you roll 6+6+6+6+6+1) then the Sprinting unit loses control and must run the full distance, even if that plants him face-first into a wall or off a cliff.
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