comunity built medevil rules

Rules questions, suggestions, and discussion

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Silent-sigfig
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Post by Silent-sigfig » Tue Jun 24, 2008 2:43 pm

That makes sense. using any unit you can rig a statue or chadelier to fall, but not a whole room.

For largertraps, you may need multiple units.

I have a few ideas for traps:

Pits covered in leaves/carpets.

bear traps.

Boulders

Falling axes.

Kittens

Nets.

Loops of chains
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Gorchek
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Post by Gorchek » Wed Jun 25, 2008 8:30 am

...

Bucket on a door filled with acid

Contact poison

Monster lure (that's weird, that door makes the same sound as a dragon in heat when you open it...)

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Post by Airpi » Wed Jun 25, 2008 10:49 am

Now when you say bear trap, you mean like a grate in the ceiling that opens up to drop bears into a room right?

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Post by ahp77 » Sun Jun 29, 2008 1:00 pm

piltogg wrote:genades and other explosives and when I said most I was talking more about some whereas medevil only has chargeing
The mideval guys have explosives, too. For instance, exploding cannonballs and magic.

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piltogg
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Post by piltogg » Tue Jul 01, 2008 1:06 pm

well as said before there are an infanate amount of units sooo for fantasy we need like a few things that cover lots of diferent things

im thinking... men, greenskins, mutants, dwarfs, elfs, undead, animated objects, animals

thouse 7 types cover just about everything so we need rules for em and if players wish to further expand on those races then they can

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Post by The Wizard » Tue Jul 01, 2008 3:15 pm

Dwarves need more armor, elves need more skill (and addition skill when using bows). Undead need to be harder to kill.
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Post by Rody » Fri Jul 04, 2008 11:24 am

are you technically even able to "kill" undead, as they are already dead you know...
or deadish, or rather close to dead..
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piltogg
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Post by piltogg » Fri Jul 04, 2008 9:17 pm

you can't kill undead but you can kill whoever or whatever made them come back from the grave.

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Post by Bonn-o-Tron » Fri Jul 04, 2008 9:24 pm

You can...destroy undead I guess.
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Post by pesgores » Sat Jul 05, 2008 6:06 am

I hate undead people. It would be funny to chop one's limbs with a chainsaw.
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Post by Slivius » Fri Jul 11, 2008 7:15 am

Rody wrote:are you technically even able to "kill" undead, as they are already dead you know...
or deadish, or rather close to dead..
Do you mean "Undead" ?

Killing the thing or person or whatever which keeps the evil undead alive would be the easiest I guess. You can, of course, also take the little skeletons apart and lock each of their bodyparts up in different boxes, chests or something like that, so they can't regenerate. But that would take waaaaaaaay too long. Just kill the necromancer.

But hey, that'd be too easy.

"Hey look! A horde of undead."
"O noo! What should we do?"
"Kill the necromancer of course!"
"O sure"

*Kills the necromancer*
*Undead army disappears*

That wouldn't be brikwarsy.
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ahp77
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Post by ahp77 » Fri Jul 11, 2008 6:34 pm

Greenskins (goblins and orcs) should get extra damage with melee weps.

We gots rules for Animals, as we do Men.

Mutants can be treated as Undead, which are animated objects, in a sense.

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Dr. X
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Post by Dr. X » Fri Jul 11, 2008 6:39 pm

This is a zombie from Medieval times:

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Post by Almighty Benny » Fri Jul 11, 2008 6:52 pm

oh, ok.
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Post by Thyclaine » Fri Jul 11, 2008 7:29 pm

Slivius wrote:
Rody wrote:are you technically even able to "kill" undead, as they are already dead you know...
or deadish, or rather close to dead..
Do you mean "Undead" ?

Killing the thing or person or whatever which keeps the evil undead alive would be the easiest I guess. You can, of course, also take the little skeletons apart and lock each of their bodyparts up in different boxes, chests or something like that, so they can't regenerate. But that would take waaaaaaaay too long. Just kill the necromancer.

But hey, that'd be too easy.

"Hey look! A horde of undead."
"O noo! What should we do?"
"Kill the necromancer of course!"
"O sure"

*Kills the necromancer*
*Undead army disappears*

That wouldn't be brikwarsy.
Well, we could make it so when you kill the Necromancer, instead of the Zombie losing all power, they just become...

Y'know. Killable.
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