comunity built medevil rules
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- Silent-sigfig
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That makes sense. using any unit you can rig a statue or chadelier to fall, but not a whole room.
For largertraps, you may need multiple units.
I have a few ideas for traps:
Pits covered in leaves/carpets.
bear traps.
Boulders
Falling axes.
Kittens
Nets.
Loops of chains
For largertraps, you may need multiple units.
I have a few ideas for traps:
Pits covered in leaves/carpets.
bear traps.
Boulders
Falling axes.
Kittens
Nets.
Loops of chains
BFenix wrote:Coolest 1000th post everSilent-sigfig wrote:
- piltogg
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well as said before there are an infanate amount of units sooo for fantasy we need like a few things that cover lots of diferent things
im thinking... men, greenskins, mutants, dwarfs, elfs, undead, animated objects, animals
thouse 7 types cover just about everything so we need rules for em and if players wish to further expand on those races then they can
im thinking... men, greenskins, mutants, dwarfs, elfs, undead, animated objects, animals
thouse 7 types cover just about everything so we need rules for em and if players wish to further expand on those races then they can
- The Wizard
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Do you mean "Undead" ?Rody wrote:are you technically even able to "kill" undead, as they are already dead you know...
or deadish, or rather close to dead..
Killing the thing or person or whatever which keeps the evil undead alive would be the easiest I guess. You can, of course, also take the little skeletons apart and lock each of their bodyparts up in different boxes, chests or something like that, so they can't regenerate. But that would take waaaaaaaay too long. Just kill the necromancer.
But hey, that'd be too easy.
"Hey look! A horde of undead."
"O noo! What should we do?"
"Kill the necromancer of course!"
"O sure"
*Kills the necromancer*
*Undead army disappears*
That wouldn't be brikwarsy.
wowz a link
© Douglas Adams wrote:Perfectly normal behaviour for a minifig: The natural and healthy channeling of the aggressive instincts into acts of senseless violence.
- Almighty Benny
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Well, we could make it so when you kill the Necromancer, instead of the Zombie losing all power, they just become...Slivius wrote:Do you mean "Undead" ?Rody wrote:are you technically even able to "kill" undead, as they are already dead you know...
or deadish, or rather close to dead..
Killing the thing or person or whatever which keeps the evil undead alive would be the easiest I guess. You can, of course, also take the little skeletons apart and lock each of their bodyparts up in different boxes, chests or something like that, so they can't regenerate. But that would take waaaaaaaay too long. Just kill the necromancer.
But hey, that'd be too easy.
"Hey look! A horde of undead."
"O noo! What should we do?"
"Kill the necromancer of course!"
"O sure"
*Kills the necromancer*
*Undead army disappears*
That wouldn't be brikwarsy.
Y'know. Killable.
Time travel's been getting me down.