The Rule You Need

Rules questions, suggestions, and discussion

Moderators: IVhorseman, Pwnerade

Postby BFenix » Fri Aug 12, 2011 2:27 pm

aoffan23 wrote:
piltogg wrote:what if there isn't anything to explode on the vehicle? like if it's a horse or a bicycle?


In that case, the horse explodes violently in a burst of blood, and the impact cause the parts of the bicycle to go flying and impale people around it.

But then you wont to be to hijack it
User avatar
Posts: 4103
Joined: Wed Jan 06, 2010 2:13 pm
Location: City Of Ravens (Lisbon)

Postby mgb519 » Fri Aug 12, 2011 3:42 pm

Which is the primary purpose of a self-destruct mechanism.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.

That's what Hitler said,
in 1938.
User avatar
My Little Pony
Posts: 1948
Joined: Thu May 26, 2011 8:50 pm
Location: ATL

Postby Gungnir » Fri Aug 12, 2011 9:24 pm

I don't like the idea of minifigs ejecting to safety whenever something goes wrong. It's cowardly.
BrikThulhu eats 1d6 minifigs each turn.
User avatar
Posts: 995
Joined: Wed Jul 14, 2010 3:01 am

Postby aoffan23 » Fri Aug 12, 2011 9:37 pm

Gungnir wrote:I don't like the idea of minifigs ejecting to safety whenever something goes wrong. It's cowardly.

Ejecting only keeps you safe from the crash, but you still have to land somewhere. :lol:
Tzan wrote:
Quantumsurfer wrote:I generally agree with Tzan
Warhead wrote:I agree with QuantumSmurfer.

I agree with Warhead.
User avatar
You can nail me with your wood. ( ͡° ͜ʖ ͡°)
Posts: 2662
Joined: Sat Jan 23, 2010 7:41 pm
Location: Ottawa

Postby Keldoclock » Mon Aug 15, 2011 1:08 pm

Maybe there's only a chance to hit the eject button before the place goes kablooey?

Emergency Mechanism(+1 cp); In the event of vehicle destruction, roll a d6 for each crew member in the vehicle. On a roll of 6, that crew member is ejected (Vehicle Size x 3)" in a direction chosen by the player owning the vehicle. You may trigger the ejection seat as a standard action, leading to an automatic success and the destruction of the vehicle.

Maybe add more CP? Maybe make the direction chosen by the opposing player?
stubby wrote:omg noob, balrogs are maiars too, don't you know anything
User avatar
My Little Pony
Posts: 1833
Joined: Sun Nov 30, 2008 2:19 pm
Location: New York City

Re: The Rule You Need

Postby ColourSchemer » Thu May 17, 2012 3:00 am

Perhaps the horse wasn't killed so much as wounded badly enough that the xenomorph symbiot decides it's time to leave and springs forth in a bloody, horsey gore-pile. That'll teach Mr. Fancy Knight to kill innocent warhorses instead of their minifig riders! :brick:
User avatar
Posts: 123
Joined: Tue Dec 16, 2008 4:31 pm
Location: I was better than you. Now I'm just retired.

Re: The Rule You Need

Postby IVhorseman » Thu May 17, 2012 1:41 pm

Well minifigs can already bail right? It costs an action, but you get to go 1d6". Combine that with a parachute, and you've more-or-less got an ejector seat already. Technically speaking, I think an ejection seat might be considered a vehicle; I imagine it'd only move for one turn's worth though, because spending any longer in an ejection seat is kinda Image

So maybe an ejector seat would have a set speed versus the variable potentially bonus speed of a d6, or maybe just use a d10 for bail rolls?
User avatar
If she don't want the brick, she won't get the dick
If she don't want the brick, she won't get the dick
Posts: 5294
Joined: Tue Dec 11, 2007 10:12 pm
Location: The Abyss

Re: The Rule You Need

Postby Arkbrik » Sun May 20, 2012 3:19 pm

On the subject of explosive vehicles, I let any vehicle that seems even remotely explodey turn into an explosive of half its original Size when destroyed.
User avatar
My Little Pony
Posts: 1971
Joined: Fri Aug 01, 2008 7:18 am
Location: Sweden


Postby Natalya » Wed May 23, 2012 11:49 pm

Gungnir wrote:I don't like the idea of minifigs ejecting to safety whenever something goes wrong. It's cowardly.

▲ ▲

"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
User avatar
I've trolled before.
Posts: 4476
Joined: Wed Sep 17, 2008 10:57 pm
Location: Atlanta


Return to The Rulebook

Who is online

Users browsing this forum: No registered users and 1 guest