IVhorseman wrote:okay, so most items (swords, guns, catapults) have a Usage Rating (UR). to successfully use said item, a minifig rolls their skill to attempt to use it. if they are successful and roll skill higher than the UR (so if the UR is 3, they roll 3 or higher), the action was a success! the bullet hit the target, the sword struck the fig, whatever. if the roll was lower (a two or lower in this case), the attempt was a failure. the bullet missed, or the sword hit air instead of flesh.
personally, i don't do point costs because i don't like bookwork.
also, close combat has things like parries, counters and crap like that. i prefer ranged weapons, and don't deal with that. however, close combat without that is simple. to attack a unit in CC, the damaging end of a weapon must hit the target (like the sharp part of a sword, or the heavy part of the hammer). each weapon type has a certain UR, and to do damage, a minifig must roll their skill and beat the UR.
There actually is parrying/riposting and countering rules in both rulebooks, and since my troops use any weapon they can get their grubby little hands on, I even modified the rules. Before a trooper attacks, the defending minifig, if they have something to parry with, can declare a parry or parry and riposte. If he is a minifig, he has to have 2 weapons to parry AND riposte. If he is an officer or hero or champion or ninja, he can parry AND riposte with on weapon. So, if the attacker successfully uses his weapon, (say his skill roll was 4, one above the UR of the cutlass he was using) then before damage, the defender attempts to parry and or counter. (you must decide if you're going to parry or parry/riposte BEFORE the skill of the attacker is rolled, and declare it) To parry, he must roll his skill above the UR of his weapon and above the skill the attacker rolled when attacking. If he is also countering AND he is a minifig, then he gets -1 skill penalty. But if he is an officer or hero or champion or ninja, no -1 penalty is administered. So say the defender was an officer, (skill 1d6+1) and he has declared a parry AND riposte. He rolls a 4, +1 with his skill which equals 5. This is higher than his cutlasses UR of 3 and also higher than the enemy's rolled skill of 4. If the officer was a trooper, he would get a -1 penalty becuase he is riposting also and then only get 4, not enough to block. But he is an officer, so 5 is enough. He blocks. Now he ripostes (counters). Before he rolls skill, now the original attacker has to declare if he will parry or parry/riposte. He declares a parry without riposte. Then the original defender (now attacker) has to roll his skill. He rolls a 4 (3+1), above the UR of 3 for his cutlass and attacks. The trooper rolls 5 (lucky dog) and blocks, but doesn't counter. So, the original attacker attacked the defender, the defender parried and riposted, and the attacker blocked the riposte. Now the combat ends. Sometimes, if it's hero versus hero or something, it can go on for a long time, and it's like a sword fight awesome. If it is champion versus champion, and you want it to be epicness, you can forget ending it and just continue until someone dies. So yeah. I just took the Hawk's rules and modified them to be more swordfightey. People like IV probably won't use that kind of modification, but I like it because I like swordfighting. (I take fencing and I boff.) Now take that and use it in a brikwar yeh little orange yoshi!!!!