Colette wrote:In the rulebook there’s a table in the Taking Damage section for vehicles, but it only goes up to 5d10. Does this mean that a vehicle is limited to 5 hit points? How would I stat, for example, a size 10 creation? My current understanding is it is limited to 5 hitpoints going 5d10, 4d10, 3d10, 2d10, 1d10, destroyed, but is this correct?
The closest thing to "hit points" is Size damage - if you have a size 10 creation, it'll take ten points of Size damage.
Armor is limited by remaining effective Size, so if (for example) you give your size 10 creation 3d10 Armor, then it will have the 3d10 Armor until you manage to reduce it to below 3" effective size:
(actual size 10) 3d10
(1 size damage, eff. size 9) 3d10
(2 size damage, eff. size

3d10
(...)
(7 size damage, eff. size 3) 3d10
(8 size damage, eff. size 2) 2d10
(9 size damage, eff. size 1) 1d10
(10 size damage, eff. size 0) destroyed
What's more fun is then when you use component damage to target specific bricks in the middle of a size 10 creation to break it in half:
(actual size 10) 3d10
(1 size damage, eff. size 9) 3d10
(2 size damage, eff. size

3d10
(Component damage breaks creation in half: two chunks of actual size 5, each inheriting the two size damage already present)
(2 size damage on size 5 chunk, eff. size 3) 3d10
(3 size damage on size 5 chunk, eff. size 2) 2d10
etc.