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Monsters

PostPosted: Wed Apr 11, 2012 11:19 am
by sjosten
Do we have rules for monsters? I wanted to include vampires and werewolves in a battle, but I don't think we have official rules.

Re: Monsters

PostPosted: Wed Apr 11, 2012 11:39 am
by Ben-Jammin
There was a section somewhere in the 2001 rules that had ideas for monsters like this. Basically, I just use generic minifig stats, while giving them abnormal strength and/or senses (i.e. a higher perception that gives them a +1 to detecting hidden units), as well as a special quality based on what kind of monster they are (i.e. vampires can suck blood from the target, which can either A) restore HP if they have them, B) turn the target into a second vampire or, C) improve one of their abilities slightly).

Re: Monsters

PostPosted: Wed Apr 11, 2012 1:02 pm
by Porphyrogenitus
Give them a heroic cliche appropriate to monster type.  Vampires can do vampire feats, werewolves can do werewolf feats, etc.

Re: Monsters

PostPosted: Wed Apr 11, 2012 1:28 pm
by tymon555
do both  :twisted:

Re: Monsters

PostPosted: Wed Apr 11, 2012 1:42 pm
by stubby
Rules for this are on the way. Vampires have a bunch of options:

6. Conversion - this is just an alternate version of Poison that ends in turning into a copy of the monster rather than death.  For werewolves, zombies, vampires, Dimmies, etc.  (Same as BW2001; planned for the Species section of Ch. 10.)
7. Thralls - sacrifice a follower (usually a lady follower) for an immediate-use Benny. For vampires, secret agents, lichs, priests, cult leaders, rock stars. (Ch. 11)
8. "Vampire" Heroic Feats - obviously
9. Revival - roll every turn to come back to life, unless properly staked (Ch. 10)
10. SuperNatural Powers - (Ch. 10)
11. Transformation - Vampires are always transforming into bats or wolves or clouds or something, but I have no plans for rules on this specifically.  Maybe it can be covered by Vampire Feats.

BW2001 had a full set of rules for monsters and the like, you can raid chapter nine for ideas: http://www.brikwars.com/rules/2001/2001-bookthree.txt

Re: Monsters

PostPosted: Thu Apr 12, 2012 11:13 am
by IVhorseman
I guess werewolves are fast too? like 7" fast?

Mummies are slow, and curse an item belonging to whoever killed them!

Re: Monsters

PostPosted: Thu Apr 12, 2012 6:31 pm
by Gungnir
If you want to use zombies/werewolves/vampires in a game, fudge your own rules. That's half the fun of Brikwars.

Re: Monsters

PostPosted: Fri Apr 13, 2012 12:51 am
by IVhorseman
If you use robot monkey's night rules, you could stack vampires and werewolves pretty well, actually

Re: Monsters

PostPosted: Fri Apr 13, 2012 3:29 pm
by sjosten
IVhorseman wrote:If you use robot monkey's night rules, you could stack vampires and werewolves pretty well, actually

I haven't seen those before. Link please.

Re: Monsters

PostPosted: Fri Apr 13, 2012 3:40 pm
by IVhorseman
http://www.brikwars.com/forums/viewtopic.php?f=6&t=8808

There's a bit of discussion on how to do it best, and I personally like just using the bonuses to cover (and stealth!) for being in darkness, and not having any bonus or penalty for being illuminated.

Actually, would a flashbang grenade kill a vampire?

Re: Monsters

PostPosted: Mon May 28, 2012 12:12 pm
by IX_Legion
I have used some werewolves in battle before. They usually get 7" move and a use 2, cc, dmg 2d6 bite attack (may be overpowered, I know). Armor is pretty high too.

You could also have the freaking unstoppable werewolf who is basically unkillable, and the scenario is for someone to survive long enough for the sun to come up and the werewolf to become a pitiful human again  :twisted:

Re: Monsters

PostPosted: Mon May 28, 2012 1:07 pm
by feuer_faust
IVhorseman wrote:Actually, would a flashbang grenade kill a vampire?


According to the Underworld, Blade and van Helsing movies. Maybe just make a version called "Sunburst Grenades" at +1 cp.

Re: Monsters

PostPosted: Tue May 29, 2012 11:18 am
by IVhorseman
Yes, those are incredibly powerful werewolves. Can't werewolves run around in the light though?

Re: Monsters

PostPosted: Tue May 29, 2012 1:26 pm
by IX_Legion
Yeah, but they'll just be normal people.

Check this out: http://shop.lego.com/en-US/Monster-Fighters-ByTheme

Just found it today as I was looking up the new LOTR sets