Explosive size

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Re: Explosive size

Postby Falk » Mon Oct 15, 2012 7:56 am

Keldoclock wrote:Clearly it would re-appear on the other side of the board with momentum intact :P

:roll: :D
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."

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Re: Explosive size

Postby aoffan23 » Mon Oct 15, 2012 6:13 pm

I think any units that fall off the table should continue fighting on the floor.
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Re: Explosive size

Postby Whiteagle » Sat Oct 27, 2012 9:11 pm

Keldoclock wrote:Clearly it would re-appear on the other side of the board with momentum intact :P

Horribly mutated of course, since you don't expect to go outside the boundaries of reality unscathed, do you?
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Re: Explosive size

Postby Unlimited Overkill » Tue Nov 20, 2012 12:09 pm

Whiteagle wrote:
Keldoclock wrote:Clearly it would re-appear on the other side of the board with momentum intact :P

Horribly mutated of course, since you don't expect to go outside the boundaries of reality unscathed, do you?

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Re: Explosive size

Postby Kirillyos » Mon Jun 17, 2013 5:58 pm

I noticed that regardless of physical size, one can theoretically keep adding SuperNatural d10s to an explosion ad infinitum (or at least until you run out of CP).

Speaking of which, what's the general consensus around the BrikWars community about superweapons? Does it just depend on the scale of the battle?
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Re: Explosive size

Postby stubby » Tue Jun 18, 2013 1:18 am

Kirillyos wrote:I noticed that regardless of physical size, one can theoretically keep adding SuperNatural d10s to an explosion ad infinitum (or at least until you run out of CP).

Speaking of which, what's the general consensus around the BrikWars community about superweapons? Does it just depend on the scale of the battle?

I don't know if there is a general consensus. Superweapons in a small-scale battle usually means they're up against smaller units too small for superweapons to hit effectively, which then crawl all over the superweapon and end up commandeering it.
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Re: Explosive size

Postby Kirillyos » Mon Jun 24, 2013 5:18 pm

stubby wrote:I don't know if there is a general consensus. Superweapons in a small-scale battle usually means they're up against smaller units too small for superweapons to hit effectively, which then crawl all over the superweapon and end up commandeering it.


What about in large-scale battles or strategic conflicts?
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Re: Explosive size

Postby stubby » Tue Jun 25, 2013 9:50 am

What about them? Obviously superweapons are cool in superweapon-scale conflicts, that should go without saying.
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Re: Explosive size

Postby M220 » Wed Oct 22, 2014 9:01 pm

stubby wrote:In real life, all missiles look like rods no matter how big they get. Bombs sometimes look more like the bullets you're talking about, but not always. Grenades look like pineapples. In BrikWars, "Explosives" can be any one of those things, so all of those looks are completely okay.


Apparently someone was building a house, and in the process found a pine cone which turned out to be a grenade.
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Re: Explosive size

Postby Voin » Sat Oct 25, 2014 12:16 am

stubby wrote:In real life, all missiles look like rods no matter how big they get. Bombs sometimes look more like the bullets you're talking about, but not always. Grenades look like pineapples. In BrikWars, "Explosives" can be any one of those things, so all of those looks are completely okay.


Not all grenades are shaped like pineapples. Obviously, the Mk 2 (used primarily from WWII to 'Nam) was, but the modern U.S. standard grenade (the M67) is more of a spheroid.

Mk 2
Image

M67
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On a funny note (in terms of design philosophy), there was the T13 Beano Grenade, an experimental WWII explosive courtesy of the OSS.

Image

Wikipedia wrote:The concept for the BEANO hand grenade was that a spherical grenade the size and weight of a common baseball would be effective in the hands of American troops. The designers believed that by emulating a baseball, any American young man should be able to properly throw the grenade with both accuracy and distance.


So yeah, grenades can come in a multitude of shapes, even moreso in Brikwars.
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Re: Explosive size

Postby Silverdream » Sun Oct 26, 2014 11:32 pm

I think you missed the point, Voin.
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