Explosive size

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Falk
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Re: Explosive size

Post by Falk » Mon Oct 15, 2012 7:56 am

Keldoclock wrote:Clearly it would re-appear on the other side of the board with momentum intact :P
:roll: :D
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Re: Explosive size

Post by aoffan23 » Mon Oct 15, 2012 6:13 pm

I think any units that fall off the table should continue fighting on the floor.
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Re: Explosive size

Post by Whiteagle » Sat Oct 27, 2012 9:11 pm

Keldoclock wrote:Clearly it would re-appear on the other side of the board with momentum intact :P
Horribly mutated of course, since you don't expect to go outside the boundaries of reality unscathed, do you?

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Re: Explosive size

Post by Unlimited Overkill » Tue Nov 20, 2012 12:09 pm

Whiteagle wrote:
Keldoclock wrote:Clearly it would re-appear on the other side of the board with momentum intact :P
Horribly mutated of course, since you don't expect to go outside the boundaries of reality unscathed, do you?
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Re: Explosive size

Post by Kirillyos » Mon Jun 17, 2013 5:58 pm

I noticed that regardless of physical size, one can theoretically keep adding SuperNatural d10s to an explosion ad infinitum (or at least until you run out of CP).

Speaking of which, what's the general consensus around the BrikWars community about superweapons? Does it just depend on the scale of the battle?
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Re: Explosive size

Post by stubby » Tue Jun 18, 2013 1:18 am

Kirillyos wrote:I noticed that regardless of physical size, one can theoretically keep adding SuperNatural d10s to an explosion ad infinitum (or at least until you run out of CP).

Speaking of which, what's the general consensus around the BrikWars community about superweapons? Does it just depend on the scale of the battle?
I don't know if there is a general consensus. Superweapons in a small-scale battle usually means they're up against smaller units too small for superweapons to hit effectively, which then crawl all over the superweapon and end up commandeering it.
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Re: Explosive size

Post by Kirillyos » Mon Jun 24, 2013 5:18 pm

stubby wrote: I don't know if there is a general consensus. Superweapons in a small-scale battle usually means they're up against smaller units too small for superweapons to hit effectively, which then crawl all over the superweapon and end up commandeering it.
What about in large-scale battles or strategic conflicts?
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stubby
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Re: Explosive size

Post by stubby » Tue Jun 25, 2013 9:50 am

What about them? Obviously superweapons are cool in superweapon-scale conflicts, that should go without saying.
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Re: Explosive size

Post by M220 » Wed Oct 22, 2014 9:01 pm

stubby wrote:In real life, all missiles look like rods no matter how big they get. Bombs sometimes look more like the bullets you're talking about, but not always. Grenades look like pineapples. In BrikWars, "Explosives" can be any one of those things, so all of those looks are completely okay.
Apparently someone was building a house, and in the process found a pine cone which turned out to be a grenade.
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Re: Explosive size

Post by Silverdream » Sun Oct 26, 2014 11:32 pm

I think you missed the point, Voin.
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stubby
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Re: Explosive size

Post by stubby » Sat Jan 24, 2015 12:44 am

Explosive damage is exempt from OOR damage penalties.
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