Ranged combat - Can I fire several weapons?

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Re: Ranged combat - Can I fire several weapons?

Postby IVhorseman » Tue Nov 12, 2013 3:25 am

Yeah but how often does armor and shielding actually get used? Either way, a big gun may seem like the better option, but by firing two smaller weapons you have a 1/3 chance for at least one of them to make a crit, and punching right through the armor.

If you ask me, 10% is a pretty significant difference. We're only comparing 1" weapons to 2" weapons. I'm too lazy to see if the math gets exacerbated when you go up to, say, a 3" gun and a 6" gun.
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Re: Ranged combat - Can I fire several weapons?

Postby Voin » Fri Nov 15, 2013 5:44 pm

IVhorseman wrote:Yeah but how often does armor and shielding actually get used?


Eh, I tend use it only on units where it would aesthetically and tactically make sense.
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Re: Ranged combat - Can I fire several weapons?

Postby Voin » Sat Oct 25, 2014 12:28 am

I'd been meaning to post this here earlier, but better late than never:

New Specialty:

Gunslinger (+1 CP)
May fire two (2) 1" ranged weapons at two separate targets in a single turn. (This is a trimmed-down, more focused version of giving a fig Multitasking and Multidexterity).

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Re: Ranged combat - Can I fire several weapons?

Postby Battlegrinder » Sat Oct 25, 2014 9:32 am

You can already do that with just multitasking. multidexterity lets you use more 2 limbs for actions.
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Re: Ranged combat - Can I fire several weapons?

Postby IVhorseman » Mon Oct 27, 2014 3:32 pm

Battlegrinder wrote:You can already do that with just multitasking. multidexterity lets you use more 2 limbs for actions.


Except you also need multi-dexterity to be able to use two 1" weapons in the same turn. Two melee weapons is okay, but ranged attacks have slightly stricter rules.
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Re: Ranged combat - Can I fire several weapons?

Postby Voin » Mon Oct 27, 2014 10:27 pm

But since the unit isn't actually having more than 2 arms, and only using it for a tightly-focused application, instead of just whatever, I figured I'd trim it down into a 1-CP specialty.

Although now I'm wondering if I should expand it to allow 2 ranged attacks against a single target as well, and have it do Combined Damage...
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Re: Ranged combat - Can I fire several weapons?

Postby IVhorseman » Mon Oct 27, 2014 10:32 pm

I feel like that's implied already, no?
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Re: Ranged combat - Can I fire several weapons?

Postby Voin » Tue Oct 28, 2014 1:20 am

IVhorseman wrote:I feel like that's implied already, no?


I think you might be right.
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Re: Ranged combat - Can I fire several weapons?

Postby stubby » Tue Oct 28, 2014 1:02 pm

I should really just combine multidexterity and multitasking into a single item, it's dumb to have two.
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Re: Ranged combat - Can I fire several weapons?

Postby Voin » Fri Oct 31, 2014 7:58 am

2010 Rulebook wrote: A Creation can only fire one Hand-Held Ranged Weapon per turn, regardless of how many it's carrying.


So... why exactly does this rule exist? Is it that unbalancing to have a Mech fire 2 hand-held plasma cannon instead of 2 integrated ones in a turn? Maybe I'm just being a noob and not seeing the numbers, but I'm curious as to the reasoning behind this.
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Re: Ranged combat - Can I fire several weapons?

Postby stubby » Fri Oct 31, 2014 2:44 pm

Because it's unbalancing for a minifig to fire two hand-held guns, and the rule scales upwards.

Hands are a big advantage. The ability to pick up, use, and drop any piece of equipment you come across in the middle of combat is a big deal. The cost of that flexibility is that it's a lot more system- and processor-intensive compared to a set of cannons hardpointed into each arm.
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Re: Ranged combat - Can I fire several weapons?

Postby Duerer » Fri Oct 31, 2014 2:51 pm

stubby wrote:Because it's unbalancing for a minifig to fire two hand-held guns, and the rule scales upwards.

Hands are a big advantage. The ability to pick up, use, and drop any piece of equipment you come across in the middle of combat is a big deal. The cost of that flexibility is that it's a lot more system- and processor-intensive compared to a set of cannons hardpointed into each arm.


And what about weapon, that are actually built in/on the arm/hand?
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Re: Ranged combat - Can I fire several weapons?

Postby stubby » Fri Oct 31, 2014 7:22 pm

If they're built-in, then they don't count as hand-held, even if what they're built into is one of the hands. It's only hand-held if you can pick it up and put it down.
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Re: Ranged combat - Can I fire several weapons?

Postby Voin » Tue Nov 04, 2014 12:03 am

stubby wrote:Because it's unbalancing for a minifig to fire two hand-held guns, and the rule scales upwards.

Hands are a big advantage. The ability to pick up, use, and drop any piece of equipment you come across in the middle of combat is a big deal. The cost of that flexibility is that it's a lot more system- and processor-intensive compared to a set of cannons hardpointed into each arm.


But ranged dual-wielders exist in plenty of fictional example, regardless of their impracticality in real life. What about that Gunslinger specialty I listed - do you think that's balanced?
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Re: Ranged combat - Can I fire several weapons?

Postby stubby » Tue Nov 04, 2014 10:21 am

Sure. And when I get around to combining multitasking and multidexterity it'll all be the same thing in any case. Probably still called Multitasking.

Specialty: Multitasking: +(Size) CP. the unit has one additional Action, and can make one additional ranged attack or employ two additional weapons in Close Combat, if it has enough hands to do so.
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