Oh, I completely forgot about the Supernatural additions. Forget what I said, then.stubby wrote:Yeah, pretty much. Doing something amazing is not the same as doing something Heroic. I mean you just used the word "logical" to describe his strategy. You do the math.aoffan23 wrote:Hey, indirectly altering the battle can be pretty awesome, too. What about a hypnotist hero who can command super soldiers to go on a rampage for them. The super soldier is much more capable than he is, so it's only logical. So does the hypnotist not deserve to become a hero just because he didn't directly kill anything?
A powerful Hypnotist is just a regular SuperNatural unit with a couple of Mind Dice; we already have rules for that. A Hero is a different kind of thing entirely.
Heroes being badass
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- aoffan23
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Re: Heroes being badass
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Tzan wrote:I agree with Warhead.Quantumsurfer wrote:I generally agree with TzanWarhead wrote:I agree with QuantumSmurfer.
- IVhorseman
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Re: Heroes being badass
As someone who regularly makes this argument, I'm gonna point out why it's not always true. In this specific case, it's usually so much easier to tell someone who's actually playing that their psychic guy can just go ahead and be the hero, instead of sitting them down and running through all the supernatural rules for them - even if you just limited it to the mind-controlling powers. Plus, they'll probably feel jipped once your hero runs up and tears their arms off or something. Sometimes it's best to just let someone play with a hero for simplicity's sake.stubby wrote:A powerful Hypnotist is just a regular SuperNatural unit with a couple of Mind Dice; we already have rules for that.
Either way, quit pretending you don't know what a hero is.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.