Free guns for every minifig/vehicle somehow seems unbalanced:
A fig with a grenade launcher or a sniper is much more powerful than one with, say, a pistol, yet under this system they both cost the same.
A maching gun on an APC costs the same as a canon that can be on a tank, yet the second option is many times more powerful, as it can destroy other vehicles/walls regularly, while with an MG it's much harder.
Legofighter wrote:Also, there's a few thing that are missing for the moment:
Do explosives (like grenades, cannon ammo, missiles) cost something? Having them as free when you have a gun to fire them is OP.
Legofighter wrote:Does a movable cannon placed on the ground cost anything? It should at least cost it's size, as it's a vehicle by itself (now the fact that it needs figs to move it is like tanks that need probably more than 1 fig to operate at full capacity
Legofighter wrote:I, personally, don't see too much problems with CP (mainly because of the new stat card generator for vehicles). It's also more balanced and allows you to have fun battles as many times as you want once the stat card is created.
Zupponn wrote:Colette wrote:You're free to make your own map from scratch, however.
All you have to do is flatten his head.
Tzan wrote:Violence is a renewable resource.
Natalya wrote:Overwatch died. Put this in your profile if you miss Overwatch.
stubby wrote:But wait, you're saying. What's to prevent abusing the system by loading up on Heroes or Specialists or Size 0" vermin? What about SuperNatural Dice and Vehicle movement rates?
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