Free guns for every minifig/vehicle somehow seems unbalanced:
A fig with a grenade launcher or a sniper is much more powerful than one with, say, a pistol, yet under this system they both cost the same.
A maching gun on an APC costs the same as a canon that can be on a tank, yet the second option is many times more powerful, as it can destroy other vehicles/walls regularly, while with an MG it's much harder.
Legofighter wrote:Also, there's a few thing that are missing for the moment:
Do explosives (like grenades, cannon ammo, missiles) cost something? Having them as free when you have a gun to fire them is OP.
Legofighter wrote:Does a movable cannon placed on the ground cost anything? It should at least cost it's size, as it's a vehicle by itself (now the fact that it needs figs to move it is like tanks that need probably more than 1 fig to operate at full capacity
Legofighter wrote:I, personally, don't see too much problems with CP (mainly because of the new stat card generator for vehicles). It's also more balanced and allows you to have fun battles as many times as you want once the stat card is created.
Zupponn wrote:Colette wrote:You're free to make your own map from scratch, however.
All you have to do is flatten his head.
Tzan wrote:Violence is a renewable resource.
Natalya wrote:Overwatch died. Put this in your profile if you miss Overwatch.
stubby wrote:But wait, you're saying. What's to prevent abusing the system by loading up on Heroes or Specialists or Size 0" vermin? What about SuperNatural Dice and Vehicle movement rates?
DeltaV wrote:I myself would still prefer using CP as an indicative to the overall power of an army, but that's because my own army contains a lot of gimmick units with weird weaponry and/or abilities, which would be difficult to balance otherwise.
Silent-sigfig wrote:I think CP works just fine. People who don't use CP probably won't use this system, which seems very hard to balance out specializations and armor. CP, while arbitrary, did that adequately.
samuelzz10 wrote:(Guy who hasn't read 50% of thread + hasn't played Brikwars in over 6 months dropping 2 cents)
I never used CP, but now that I'm going to start planning some 2v2 games and such, I think there are a lot of up-sides to it when you really look at it. With inches, you can have one player who's really purist buy 40 grunts and another player buy 40 broken custom units if they are fudging it too much, and so forth. I think CP is pretty good because it shows pretty precisely how equal 2 teams are, one team could have 40 grunts and another could have 25 specialized units, and it would be really even because the CP cost is the same, rather than just using inches, which are a little too easy to abuse.
stubby wrote:Yes. I'm going to finish out BW2010 with a complete CP system before writing the U" version.
Whiteagle wrote:Yeah, I wouldn't switch out something that functions for a nebulous concept just yet...
Whiteagle wrote:samuelzz10 wrote:(Guy who hasn't read 50% of thread + hasn't played Brikwars in over 6 months dropping 2 cents)
I never used CP, [knee-jerk reaction based on not reading the thread and never having tried CP to begin with]
stubby wrote:omg noob, balrogs are maiars too, don't you know anything
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