This is yet another brikwar RPG, I present HARD-ASS, the combat system.
H A R D-A S S
a g o e r u m
t i b a m p a
e l o d o e r
i t l r r t
t i y d s
y c i
s c
e
Hate: +1 to CC attacks for every 5 points MAX: 30 points
Agility: +1" added to move every 10 points. (starts with 5") MAX: 50 points
Robotics: gets extra lifting strength, (with 10 points, can lift a size 2 weapon) but has less emotion. (more on that later) MAX: once you run out of limbs to replace. (5 points per limb)
Deadly: +1 to long range attacks for every 5 points. MAX: 30 points
Armor: makes you less vulnerable. 10 points adds +1 to health. MAX: 300
Super dice: gives you more supernatural dice. 10 points adds +1 d12. MAX: 40
Smarts: Also known as skill. every 20 points gives you an extra d6 for skill. MAX: 60 points.
EXP: you get the cp of any enemy you kill, and once you reach 100 you get to level up. you get 50 initial points, and every level up you get 10 points.
Emotion: The less emotion you have, the less people will help you, or agree with you. for every implant, you get -3 to skill roles when bartering with people,
or things like that. also, if you are attacked near allies, they are less likely to help you. (they assume you are a backed up robot) once you get the final implant,
(assumed to be the larynx) people will no longer help you, because at that point you will be a robot.
Help: if you are attacked near NPC allies, they may help you. on a 4d6 roll, they help you if you roll at least 15. -3 for every implant.
Perks: you start with 5 abilities, and can't get any more. simple.


