Hey guys it's me, beloved forum member samuelzz10! (not) I just made this a few hours ago, so it could use some improvement. Enjoy
First off, ghost buster stats:
Armor: 1d6+3 (attacked by living creatures) 3d6 (fighting ghosts)
Contractually obliged to not kill living creatures:
A ghost buster can only attack the dead.
Eyes of the dead:
Even though they wear special goggles, they are the only ones that can see ghosts.
IS NOT THE SAME AS NORMAL MEKANIK! can only repair damaged equipment
Now, scenario and weaponry:
The scenario ties in with about any battle, but here are teh rules. Whenever a 5th unit is killed, their ghost appears on the field. use what you want to represent one. A ghost can posses the living, and in that case the ghostbuster has to kill him, unless he is a hero or higher. in that case, he is just stunned for 2 turns after being cured. A ghost can also provoke animals and haunt machinery. feel free to make several preset ghost stats that do specific things. A team cannot win a game until all ghosts are killed. If even one is standing, you lose. Ghostbusters are limited to 4 per team. If all busters die, you lose.
Proton pack: not really a weapon, but without one a ghostbuster cannot kill ghosts. If it is destroyed, and it isn't repaired within 3 turns, a 20" radius 4d10 explosion occurs.
Proton cannon: a weapon used to kill ghosts. It is 2d6, and it can kill ghosts, vampires, zombies, and mummies. (also skeletons) If 2 ghostbusters cross the beams, a 4d10 20" radius explosion occurs. It can kill the living, but then he has to kill himself because he disobeyed his contract.
Goggles: what allows ghostbusters to see ghosts. They are the only ones that can use them, but even then if they are broken they have to roll over 4 on a 1d6 to see a ghost, in sight, not 360 degrees.
Slime cannon: same weapon as Proton cannon, but it takes a turn to change ammunition. it can slow vehicles.