Moderators: warman45, Rev. Sylvanus
Warhead wrote:my head burns with War.
we never got to a conclusion, but there were some good ones.IVhorseman wrote:Hijacking thread totally got answered, several times too.
What's the purpose of a stealth ladder? why should extra stealty units be able to "see" the less stealthy ones? Ability to sneak is not ability to detect.
samuelzz10 wrote:I thought about making another homebrew thread, but I decided to make this the go-to thread for all of my stuff. so, here is everything I've done, and will do.
Natalya wrote:Wtf is going on in this thread?
You could just say "2d6 can turn into 1d12", even though 1d6 are more than 1d12s in terms of cost, but I don't use cp either way.Rev. Sylvanus wrote:On Electro, consider having d12's in his supernatural dice pool. d12's bypass armor and is therefore a neat simulation of powerful electricity.
samuelzz10 wrote:Armor: 13
Skill: 2d8
Move: 5" (glider moves 15" per turn)
Special:
The green goblin has the villain cliche. (all feats must be villainous, cowardly, and dastardly)
the green goblin, if on his glider can throw pumpkin bombs. He gets 15" range, and it does 3d6 damage.
Rev. Sylvanus wrote:samuelzz10 wrote:Armor: 13
Skill: 2d8
Move: 5" (glider moves 15" per turn)
Special:
The green goblin has the villain cliche. (all feats must be villainous, cowardly, and dastardly)
the green goblin, if on his glider can throw pumpkin bombs. He gets 15" range, and it does 3d6 damage.
2d8 skill seems pretty random; what sort of actions require that kind of skill?
13 Armor? That's like 2d12 on a minfig. Since he, like all comic villains, is a hero counterpart, why not 2d6?
15" range on a thrown bomb is like farther than a rifle shoots; that's one heck of an arm!
Natalya wrote:Wtf is going on in this thread?
stubby wrote:If you're using the 2010 rules, all Skill ratings have to be one die, no modifiers, max 1d12. It's because of the probability curve for crits.
Whiteagle wrote:stubby wrote:If you're using the 2010 rules, all Skill ratings have to be one die, no modifiers, max 1d12. It's because of the probability curve for crits.
Since when?
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