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Re: The future of Brikwars RPG's

Posted: Tue Aug 27, 2013 4:36 pm
by alphafalcon541
Thank you QuantumSurfer

Re: The future of Brikwars RPG's

Posted: Tue Aug 27, 2013 4:45 pm
by Quantumsurfer
Anytime. I'll try to keep an eye out for the works here.

Re: The future of Brikwars RPG's

Posted: Tue Aug 27, 2013 9:32 pm
by IVhorseman
alphafalcon541 wrote:guys enough on that let Bricksyd test it then tell us.
Helll no. He needs feedback, no matter how boneriffic.

If I eat an apple only my mouth gets XP.

Re: The future of Brikwars RPG's

Posted: Wed Aug 28, 2013 11:24 pm
by Zupponn
No, just the teeth. They are the ones doing the munching.

Re: The future of Brikwars RPG's

Posted: Wed Oct 16, 2013 7:08 pm
by Green_Machine
I wanted to play my own BrikwaRPG, but I didn't have the correct pieces to make the stat sheets. I decided to make a paper version so that I could still play, and this is what I made:
http://www.brickshelf.com/gallery/green ... rsheet.jpg (Due to image being huge for re sizing purposes, I just put a link.)

This is basically what the system looks like:
http://www.brickshelf.com/gallery/green ... ff_041.jpg (I'm in a rush, can't re size the images.)
This is a filled out stat card for the example fig in Bricksyd's post:
http://www.brickshelf.com/gallery/green ... ff_042.jpg
In place of the tool belt on the brick built stat card, you can use something like a ziplock bag.
http://www.brickshelf.com/gallery/green ... ff_043.jpg
Sorry for the crappy pictures and for not resizing them. Feel free to critique the system, it's very much changeable.

Re: The future of Brikwars RPG's

Posted: Fri Oct 25, 2013 4:12 pm
by BrickSyd
Nice translation from briks to paper. You could even write the stat value in the checkboxes to make the stat card even more practical.

Re: The future of Brikwars RPG's

Posted: Tue Nov 12, 2013 3:07 pm
by Battlegrinder
I've been working on a homebrew Brikwars RPG based on the some of the mmos created by Spacetime Studios (Star Legends and Pocket Legends, specifically). Since you guys seem to be having some trouble with the XP system, I'll share what I've developed and confuse the issue some more.....uh, I mean help out.

I considered creating a CP-to-XP system, but ran into the same "kill one tank and instantly level up" issue. So I decided to award XP based on how much damage the target could deal instead. Infantry are only worth 1 or 2 points, while heavier vehicles are worth more, but not exponentially more. I'm still fine-tuning the formula, but it's roughly 1 xp for each d6 of damage.

Of course, since my system is built around infantry scale combat, it might not take well to being scaled up to larger battles. Shaving off a portion of XP earned by comparing the PC's damage compared to their target might be a workaround. Honestly, I can't really think of any situation where the players could get themselves into a situation where they'll be knock out tanks left and right, without having an army alongside to sap some of the XP (and they do manage to single handedly crush an tank platoon, they probably deserve the XP).

Re: The future of Brikwars RPG's

Posted: Sun Dec 08, 2013 1:03 pm
by alphafalcon541
So I know this thread has been kinda dead, so let me open it up again. Colette has brought an epic idea to the table and I would like to share it. In his most recent forum battle he used chat to complete it in one day, why not turn it to brikwaRPG. Every weekend someone could host a part of an RPG for a couple of hours, using the chat to get orders. It does mean a certain commitment but would be really fun I think.

Re: The future of Brikwars RPG's

Posted: Sun Dec 08, 2013 4:05 pm
by stubby
I've seen people using google hangouts a lot lately for gaming like this.

Re: The future of Brikwars RPG's

Posted: Sun Dec 08, 2013 7:00 pm
by Quantumsurfer
I could probably get behind something like that.