Pre-Made Animal Stats Thread

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Re: Pre-Made Animal Stats Thread

Postby Voin » Fri Nov 15, 2013 6:10 pm

Maybe we should compile a few of these into one convenient place, like the animal stats in the 2001 Rulebook.
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Re: Pre-Made Animal Stats Thread

Postby IVhorseman » Sun Nov 17, 2013 2:25 am

If you drop loyalty and tracking abilities, you downgrade from a trained attack dog to a regular-ass dog, with a CP cost of 7.

Dogs seem pretty much strictly better than minifigs, so that sounds about right.
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Re: Pre-Made Animal Stats Thread

Postby Voin » Wed Dec 04, 2013 11:39 am

IVhorseman wrote:If you drop loyalty and tracking abilities, you downgrade from a trained attack dog to a regular-ass dog, with a CP cost of 7.

Dogs seem pretty much strictly better than minifigs, so that sounds about right.


There, how's this:

Image

The Loyalty and Tracking feature seemed logical for military/police dogs, and it mimics the ability of attack dogs in Red Alert 2 (my first-ever and still favorite RTS).

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Re: Pre-Made Animal Stats Thread

Postby Voin » Wed Dec 04, 2013 12:06 pm

Oh, and a breakdown of CP calculations:

Size 1 x SL 1/2 = 0.5 CP
+
Move 8" = 4 CP
+
Half-Mind = 0.5 CP
+
Bite (as modified Hand Weapon) = 2 CP

Total = 7 CP

Attack Version has + 1 CP for Tracking, and another +1 for Loyalty, for a total of 9 CP.
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Re: Pre-Made Animal Stats Thread

Postby Voin » Wed Dec 04, 2013 12:14 pm

Edit: Updated
Last edited by Voin on Fri Apr 18, 2014 1:44 am, edited 1 time in total.
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Re: Pre-Made Animal Stats Thread

Postby Voin » Wed Dec 04, 2013 4:14 pm

Also, ants, bats, butterflies, chickens, clams, crabs, crows, fish (small), frogs, parrots, rats, scorpions, sea jelly, snakes, spiders, and turtles are all already covered under the rules for Vermin Swarms, so we don't really need new stat cards for them.
Last edited by Voin on Wed Jan 08, 2014 7:37 pm, edited 1 time in total.
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Re: Pre-Made Animal Stats Thread

Postby pkbrennan » Sat Dec 07, 2013 2:59 pm

Nice cards and stat ideas. They shall be used.
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Re: Pre-Made Animal Stats Thread

Postby Voin » Mon Dec 09, 2013 7:51 pm

pkbrennan wrote:Nice cards and stat ideas. They shall be used.


Thanks! It's feedback like this that keeps me motivated to make more of these. :)
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Re: Pre-Made Animal Stats Thread

Postby Voin » Fri Apr 18, 2014 1:35 am

It has been far too long since I've posted one of these, but real life gets busy. Anyway, enjoy!

Image

CP Breakdown:

Size 1 x SL 1/2 = 0.5 CP
+
4" Move = 2 CP
+
Bite (as modified Hand Weapon) = 2 CP
+
Half-Mind = 0.5 CP

Total =5 CP
Last edited by Voin on Fri Apr 18, 2014 11:26 am, edited 1 time in total.
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Re: Pre-Made Animal Stats Thread

Postby Voin » Fri Apr 18, 2014 1:44 am

And an updated Crocogator:

Image

CP Breakdown:

Size 2 x SL 1 = 2 CP
+
8" Move = 4 CP
+
Bite (as modified Heavy Weapon) = 3 CP
+
Half-Mind = 1 CP (factoring in size)
+
Limited Stealth = 1 CP
=
Total = 11 CP
Last edited by Voin on Fri Apr 18, 2014 11:10 am, edited 2 times in total.
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Re: Pre-Made Animal Stats Thread

Postby IVhorseman » Fri Apr 18, 2014 2:47 am

Remember that crocodiles can still totally sprint, adding 1d6" to their overland move speed. Suckers can haul ass on land when they need to.
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Re: Pre-Made Animal Stats Thread

Postby Silverdream » Fri Apr 18, 2014 2:57 am

IVhorseman wrote:Remember that crocodiles can still totally sprint, adding 1d6" to their overland move speed. Suckers can haul ass on land when they need to.


They also have the ability to pilot vehicles, most notably the Chevrolet movie theatre.
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Re: Pre-Made Animal Stats Thread

Postby IVhorseman » Fri Apr 18, 2014 10:41 am

Oh man, THAT should be the forum song.
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Re: Pre-Made Animal Stats Thread

Postby Voin » Fri Apr 18, 2014 10:45 am

IVhorseman wrote:Remember that crocodiles can still totally sprint, adding 1d6" to their overland move speed. Suckers can haul ass on land when they need to.


Well doesn't every mobile unit have the ability to sprint? Also, I think I may have given them too much skill for a half-mind. Lemme go fix that...
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Re: Pre-Made Animal Stats Thread

Postby IVhorseman » Fri Apr 18, 2014 10:52 am

Of course, but it's particularly thematic with crocs. I'm not sure if there's any rules prohibiting them from sprinting while using their non-primary move speed, but if there is then crocogators would definitely be an exception.
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