Pre-Made Animal Stats Thread
Moderators: warman45, Rev. Sylvanus
Re: Pre-Made Animal Stats Thread
I'd make animal bites equivalent to the nearest-size CC weapon, minus the Parry option. A dog bite would be a Hand Weapon; a croc bite would be a Heavy Weapon.
Natalya wrote:Wtf is going on in this thread?
Re: Pre-Made Animal Stats Thread
I would imagine the doggies to be more intelligent than minifigs...Rev. Sylvanus wrote:Also note the dog will have a half-mind (simple)
With the half mind, your dog would be 6 cp
That's why I made the doggy bite Range CC Damage 1d6. I made the bite Use 3 instead of Use 2 coz I considered it more elegant than making the doggy's skill 1d6-1, but it has more or less the same effect.stubby wrote:I'd make animal bites equivalent to the nearest-size CC weapon, minus the Parry option. A dog bite would be a Hand Weapon; a croc bite would be a Heavy Weapon.
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Re: Pre-Made Animal Stats Thread
Eh, you probably don't need to make that concession. If a dog tries to bite something, it usually happens.
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Re: Pre-Made Animal Stats Thread
Exactly the failure rate for animals trying to bite you when in range is even far below 1/6 in real life. Same thing with trying to hit somebody with a club or stab them, pretty fucking easy.IVhorseman wrote:Eh, you probably don't need to make that concession. If a dog tries to bite something, it usually happens.
So just keep it simple use:2 dmg:1d6 range:CC Because this shit works:
stubby wrote:I'd make animal bites equivalent to the nearest-size CC weapon, minus the Parry option. A dog bite would be a Hand Weapon; a croc bite would be a Heavy Weapon.
stubby wrote:You were inb4beluga.
Re: Pre-Made Animal Stats Thread
Oh wow, I was going to say a bunch of stuff about the Grab rules and then I realized I never uploaded them.
Okay, imagine that I've already uploaded the current version of chapter 5 where I tell you all about Grabs. Regular CC attacks can fail, but Grabs always succeed (except on a successful Bail or something). And once you're Grabbed, all further CC Attacks and Counterattacks between you and the Grabber are Automatic Hits, along with hefty Skill and Move penalties for both Grabber and Grabee, until something ends the Grab.
What I'm thinking is, animals that bite aren't usually biting as melee attacks - it's more often the initial bite to lock on, and then all the damage comes from tearing at the victim while still locked on somehow. Dogs shake their prey all around, cults try to sever an artery, crocs roll their prey to disorient and drown, etc. So a bite would be a special case where you could use the weapon to Grab on the first turn, and then use the weapon to Attack on subsequent turns at the same time you're using it to Grab.
And for combat dogs in particular, they're mostly used to clamp jaws on targets and incapacitate them so that their human buddies can finish them off, more often than having the dogs try to kill targets by themselves. So making them Grab-focused works pretty well, I think.
Okay, imagine that I've already uploaded the current version of chapter 5 where I tell you all about Grabs. Regular CC attacks can fail, but Grabs always succeed (except on a successful Bail or something). And once you're Grabbed, all further CC Attacks and Counterattacks between you and the Grabber are Automatic Hits, along with hefty Skill and Move penalties for both Grabber and Grabee, until something ends the Grab.
What I'm thinking is, animals that bite aren't usually biting as melee attacks - it's more often the initial bite to lock on, and then all the damage comes from tearing at the victim while still locked on somehow. Dogs shake their prey all around, cults try to sever an artery, crocs roll their prey to disorient and drown, etc. So a bite would be a special case where you could use the weapon to Grab on the first turn, and then use the weapon to Attack on subsequent turns at the same time you're using it to Grab.
And for combat dogs in particular, they're mostly used to clamp jaws on targets and incapacitate them so that their human buddies can finish them off, more often than having the dogs try to kill targets by themselves. So making them Grab-focused works pretty well, I think.
Natalya wrote:Wtf is going on in this thread?
Re: Pre-Made Animal Stats Thread
Dude, that sounds great.
Can you write up a dog stat with the relevant info on please? I got an image you can use:
Yes, stubby, you have my full permission to use that image.
Can you write up a dog stat with the relevant info on please? I got an image you can use:
Yes, stubby, you have my full permission to use that image.
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Re: Pre-Made Animal Stats Thread
That's a really decent, well-lit photo. Good job.
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Re: Dogs, Alsatians, Guard Dogs, etc
I'd say but you already did.pkbrennan wrote:Doggie:
Skill: 1d6
Move: 8"
Armour: 1d6
Bite Attack: Use 3, Range CC, Damage 1d6 + grab
CP 6
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Re: Pre-Made Animal Stats Thread
What about tools like this?stubby wrote:Okay, imagine that I've already uploaded the current version of chapter 5 where I tell you all about Grabs. Regular CC attacks can fail, but Grabs always succeed (except on a successful Bail or something). And once you're Grabbed, all further CC Attacks and Counterattacks between you and the Grabber are Automatic Hits, along with hefty Skill and Move penalties for both Grabber and Grabee, until something ends the Grab.
The same principles of larger weapons being harder to use apply with these; it's harder to grab something with a long grabbing tool than with bare hands. Would these be auto-hits too?
I'm not just asking to be difficult. I actually have a unit for my death cult guys that picks up corpses with a two-handed grabbing tool and collects them in a cart for sacrifices. It wouldn't be a problem with the corpses, because he's pretty much just picking up trash at that point. My problem is that since he plays such an important role in the army (summoning a demon), he would inevitably get attacked. The grabbing tool is his only weapon, so how would I deal with this?
Yes, I could always fudge. I just want to know if bigger grabbing tools are going to be implemented into the rules.
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Tzan wrote:I agree with Warhead.Quantumsurfer wrote:I generally agree with TzanWarhead wrote:I agree with QuantumSmurfer.
Re: Pre-Made Animal Stats Thread
Grabbing with your own natural grabbers (a minifig's hand, a dog's mouth, an octopus's tentacles) is automatic. Grabbing with a weapon (whips being the most common example) requires a successful hit with the weapon, at the usual Use.
Natalya wrote:Wtf is going on in this thread?
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Re: Pre-Made Animal Stats Thread
heheh. Natural grabbers.
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Re: Pre-Made Animal Stats Thread
So, if Warhead grabs your mom, he will not miss when nailing her.
Re: Pre-Made Animal Stats Thread
These new grabbing rules sound good.
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Re: Pre-Made Animal Stats Thread
How's this?
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