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Re: Pre-Made Animal Stats Thread

PostPosted: Sun Nov 17, 2013 2:25 am
by IVhorseman
If you drop loyalty and tracking abilities, you downgrade from a trained attack dog to a regular-ass dog, with a CP cost of 7.

Dogs seem pretty much strictly better than minifigs, so that sounds about right.

Re: Pre-Made Animal Stats Thread

PostPosted: Sat Dec 07, 2013 2:59 pm
by pkbrennan
Nice cards and stat ideas. They shall be used.

Re: Pre-Made Animal Stats Thread

PostPosted: Fri Apr 18, 2014 2:47 am
by IVhorseman
Remember that crocodiles can still totally sprint, adding 1d6" to their overland move speed. Suckers can haul ass on land when they need to.

Re: Pre-Made Animal Stats Thread

PostPosted: Fri Apr 18, 2014 2:57 am
by Silverdream
IVhorseman wrote:Remember that crocodiles can still totally sprint, adding 1d6" to their overland move speed. Suckers can haul ass on land when they need to.


They also have the ability to pilot vehicles, most notably the Chevrolet movie theatre.

Re: Pre-Made Animal Stats Thread

PostPosted: Fri Apr 18, 2014 10:41 am
by IVhorseman
Oh man, THAT should be the forum song.

Re: Pre-Made Animal Stats Thread

PostPosted: Fri Apr 18, 2014 10:52 am
by IVhorseman
Of course, but it's particularly thematic with crocs. I'm not sure if there's any rules prohibiting them from sprinting while using their non-primary move speed, but if there is then crocogators would definitely be an exception.

Re: Pre-Made Animal Stats Thread

PostPosted: Wed Oct 15, 2014 4:49 am
by Gungnir
So, can the bear keep killing targets until there aren't any left that it can reach? If so, I think Berserker should cost more than 1 CP.