Pre-Made Animal Stats Thread

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Re: Pre-Made Animal Stats Thread

Postby IVhorseman » Sun Nov 17, 2013 2:25 am

If you drop loyalty and tracking abilities, you downgrade from a trained attack dog to a regular-ass dog, with a CP cost of 7.

Dogs seem pretty much strictly better than minifigs, so that sounds about right.
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Re: Pre-Made Animal Stats Thread

Postby pkbrennan » Sat Dec 07, 2013 2:59 pm

Nice cards and stat ideas. They shall be used.
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Re: Pre-Made Animal Stats Thread

Postby IVhorseman » Fri Apr 18, 2014 2:47 am

Remember that crocodiles can still totally sprint, adding 1d6" to their overland move speed. Suckers can haul ass on land when they need to.
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Re: Pre-Made Animal Stats Thread

Postby Silverdream » Fri Apr 18, 2014 2:57 am

IVhorseman wrote:Remember that crocodiles can still totally sprint, adding 1d6" to their overland move speed. Suckers can haul ass on land when they need to.


They also have the ability to pilot vehicles, most notably the Chevrolet movie theatre.
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Re: Pre-Made Animal Stats Thread

Postby IVhorseman » Fri Apr 18, 2014 10:41 am

Oh man, THAT should be the forum song.
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Re: Pre-Made Animal Stats Thread

Postby IVhorseman » Fri Apr 18, 2014 10:52 am

Of course, but it's particularly thematic with crocs. I'm not sure if there's any rules prohibiting them from sprinting while using their non-primary move speed, but if there is then crocogators would definitely be an exception.
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Re: Pre-Made Animal Stats Thread

Postby Gungnir » Wed Oct 15, 2014 4:49 am

So, can the bear keep killing targets until there aren't any left that it can reach? If so, I think Berserker should cost more than 1 CP.
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