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ArmorWars: The Futuristic Microscale Tank Battle Game

Posted: Tue May 21, 2013 11:30 pm
by halo 3000
Hey guys, I've been gone for a while. In my absence I have been messing around with making rules for my own microscale vehicle heavy wargame. I tried to make the rules as simple as possible to emphasize an easy to learn and understand game.

If you guys would read the rules and tell me what you think, I would really appreciate it.

The rules aren't technically done, I have a lot more that I need to do.

Here is the link for the rules.

For some reason in the process of uploading the document the pictures went all low res on me. Ill try to fix that later.

If anything is unclear in the rules or you have any questions/suggestions, please ask me!

Image

Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Posted: Wed May 22, 2013 2:16 pm
by halo 3000
Ok, just realized that the file was set to private. Should be fixed now

Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Posted: Wed May 22, 2013 2:31 pm
by Quantumsurfer
I was going to mention that but something came up just as I was about to. I'll be looking at this for sure.

Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Posted: Wed May 22, 2013 3:27 pm
by aoffan23
Before I read anything, let me just mention how adorable those tanks are.

Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Posted: Wed May 22, 2013 4:16 pm
by Quantumsurfer
It's like a streamlined 40K. It should play pretty smoothly.

I love that you've pictured each upgrade and that you've included example instructions. That should make for a well rounded presentation.

Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Posted: Wed May 22, 2013 4:26 pm
by halo 3000
If you guys have any ideas on rules, new upgrades, ect. I'd be glad to hear them.

There are a couple things I want to make rules for and include in the game some of them are:

6.Movement inhibiting terrain, minefields.
6. Air units. Fighters, gunships, bombers, ect.
7. Naval Units Frigates, Battleships, Submarines!
8. Mech/Walker Units.
9. An RTS style game type where you build a base, fight for resources, stuff like that.

These are all on my to do list, but I need to work on the basic rules right now.
aoffan23 wrote:Before I read anything, let me just mention how adorable those tanks are.
Thanks! I made the design for those tanks years ago and I wanted to create some kind of game to play with them, but I never got around to it.
Quantumsurfer wrote:It's like a streamlined 40K. It should play pretty smoothly.

I love that you've pictured each upgrade and that you've included example instructions. That should make for a well rounded presentation.
Is it that obvious that I had 40k on my mind while writing the rules? haha. Thanks! I thought that including pictures would make it more interesting.

Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Posted: Wed May 22, 2013 10:12 pm
by Quantumsurfer
That list sounds awesome. Your building skills are keen, so I look forward to their representations especially. I wonder if making the RTS style the default game type would help differentiate it. But then I worry that it might be too limiting/difficult to create that way. Anyway, I'll try and give the rules some thought. No guarantees, but I'll try.
halo 3000 wrote:Is it that obvious that I had 40k on my mind while writing the rules? haha.
Oh, I don't know. Maybe to someone really familiar with 40K. It helped that I a.)already knew you had an interest in 40K and b.)*just* read the sixth ed rulebook, like, 3 or 4 months ago.

Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Posted: Wed May 22, 2013 11:05 pm
by halo 3000
Quantumsurfer wrote:That list sounds awesome. Your building skills are keen, so I look forward to their representations especially.
That reminds me...

Image

This is a battleship I built a couple years ago in the same scale

Image

and here is a picture of a hover anti air thing. I need to build a few and make some rules for them.
Quantumsurfer wrote: I wonder if making the RTS style the default game type would help differentiate it. But then I worry that it might be too limiting/difficult to create that way.
You know, I was thinking the same thing. I like the idea of it, but it would probably be too hard to do. still, I'd be willing to try it.

Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Posted: Wed May 22, 2013 11:47 pm
by Quantumsurfer
:shock:

Gorgeous.

Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Posted: Sun Jun 30, 2013 8:35 pm
by alphafalcon541
Tried a playtest with some friends we're loving the rules already. Sadly I have no pictures but I'll get some later this week of the tanks and other vehicles

Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Posted: Mon Jul 08, 2013 4:46 pm
by halo 3000
alphafalcon541 wrote:Tried a playtest with some friends we're loving the rules already. Sadly I have no pictures but I'll get some later this week of the tanks and other vehicles
Defiantly! I'd love to see them.

Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Posted: Mon Jul 08, 2013 8:45 pm
by alphafalcon541
if and when I can I will heading of to Europe for a little but when I get back sure.

Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Posted: Mon Jul 08, 2013 9:15 pm
by The Shadowscythe
(Scythe sits on the laptop talking to himself) "Oh hey, what is this, I don't remember this thread"

*Opens the thread*

"Hey, this stuff is pretty cool - awesome tonk ideas"

*Scrolls down*

*See's the battleship*

"OH HOLY FUCK THAT IS AWESOME"

(Scythe feels the sudden urge to go to his bunk)

God-damn that is some sexy sexy battleship - I mean seriously, --DAYUM--

Dat conning tower, dose turrets, dat layout.

Halo, where are you dude? I want to see more.

:studgod:

Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Posted: Tue Jul 09, 2013 9:08 am
by halo 3000
The Shadowscythe wrote:Halo, where are you dude? I want to see more.
Haha, thanks. I built that battleship years ago, like 2010.

I've been doing a lot of warhammer related stuff. Just haven't had time for lego.

Re: ArmorWars: The Futuristic Microscale Tank Battle Game

Posted: Mon Dec 07, 2015 9:58 am
by kenwal007
I think you should update it... this or I do it, and add heavy tanks and mechs nonsence :? :twisted: ... Still, awesme and simple rules, much easyer than warhammer 40k's tabletop rules. (aand your tanks seems inspired by Leman Russ, and the artillery by Basilik...)