The Factory

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Postby aybraus » Mon Nov 17, 2008 12:00 am

I think that if the factory gets damaged, it should start spawning horrific monstrosities that look like sick parodies of what the factory was supposed to make. For example, a Spongebob Squarepants factory would start making spengbab (look it up).
These creatures would attack everything but mostly seek out whoever made the factory.
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Postby Rayhawk » Sun Nov 23, 2008 6:29 pm

pesgores wrote:
Blitzen wrote:It sounds like you're turning BrikWars into a turn-based strategy game.

Isn't it already?

Technically it's more of a turn-based tactical game. Adding factories would indeed tip it closer to strategy territory.
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Postby silvadream » Sun Nov 23, 2008 7:09 pm

[quote="aybraus"] For example, a Spongebob Squarepants factory would start making spengbab (look it up).
[/quote
I did its fucking weird
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Postby Blitzen » Sun Nov 23, 2008 7:33 pm

I didn't know you were into weirds. Good to know.

How does one do a weird, exactly? And why would one desire the doing of spengbab's weird?
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Postby Bonn-o-Tron » Sun Nov 23, 2008 7:51 pm

At least he doesn't chronically spell "weird" wrong.
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Postby Greenkey15 » Tue Nov 25, 2008 11:02 pm

I think since most of the building materials in Brikwars are plastic, then Plastic should be the resource, meaning you can carry dead bodies into the factory and make them into Mk III missiles! (or living people)
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Postby Rody » Wed Nov 26, 2008 4:00 pm

Greenkey15 wrote:I think since most of the building materials in Brikwars are plastic, then Plastic should be the resource, meaning you can carry dead bodies into the factory and make them into Mk III missiles! (or living people)


brilliant idea.
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Postby Rayhawk » Wed Nov 26, 2008 9:03 pm

Greenkey15 wrote:I think since most of the building materials in Brikwars are plastic, then Plastic should be the resource, meaning you can carry dead bodies into the factory and make them into Mk III missiles! (or living people)

The plastic that Lego (and I guess mega bloks too) uses is called ABS, so usually that's what I hear people call it. In BrikWars, ABS stands for Astro Binding Substance.

http://brikwars.wikispaces.com/Astro-Binding+Substance
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Postby warman45 » Wed Nov 26, 2008 10:17 pm

Rody wrote:the problem I have with this idea is that, often finding out the cp value of a vehicle will take a very long time, having to do so mid-battle will inevitably slow down the entire game.
otherwise, cool plan... but hard to realise.


what you could do is have players only build units that are (pre-desighned)
you desighn and calculate the cp value of a unit and put it on some sort of card and you can build those units during the battle (the downsides are that people are going to get bored of this eventually because the units will always be the same) or you could just play the game over a period of 2 days (have a sleep-over) (i think this would be better and cooler)

as well i don't think that factories would cause wierd contraptions when they blow for many reasons 1. factories have failsafes/emergency shutoffs 2. the factory would probably blow up instead of causing mutation 3. factories require labour (like the previously mentioned slaves) in order to build stuff

but having a huge explosion that destroyes the factory would be cool (the explosion should be so big that it can kill air units above the factory and would only leave some of the bottumn level floors standing. (like a mini-nuke)
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Postby Arkbrik » Thu Nov 27, 2008 6:24 am

warman45 wrote:as well i don't think that factories would cause wierd contraptions when they blow for many reasons 1. factories have failsafes/emergency shutoffs 2. the factory would probably blow up instead of causing mutation 3. factories require labour (like the previously mentioned slaves) in order to build stuff

There are many reasons for the factories to cause weird contraptions:
1. It would be much more fun.
2. There would be a lot more killing.
1.+2. The battle would be more BrikWarsy.
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Postby ColourSchemer » Tue Dec 16, 2008 5:46 pm

Rather than calculate CP during game, I'd simplify by saying you can only use the pieces of rubble, exploded vehicles, foliage, minifig bodies etc that your troops and vehicles can get back to the factory.

And I agree with the time constraint of until your next turn.
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Postby aybraus » Tue Dec 16, 2008 6:15 pm

I think having the factories be destructible would cripple whoever loses their factory.

How about mercy rules... like the factory automatically can produce a minifig each turn if there are no workers present.
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Postby ColourSchemer » Wed Dec 17, 2008 10:04 am

aybraus wrote:I think having the factories be destructible would cripple whoever loses their factory.

How about mercy rules... like the factory automatically can produce a minifig each turn if there are no workers present.


Sounds like a Teamsters rule to me. Unions have crippled our Capitalist nation, why impose them on our imaginary wartopian societies?
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Postby tahthing » Tue Dec 30, 2008 10:14 am

i made a fctory ship for my micro fleet.
it works by gavering pieces from space debre,destroyed ships basically eneything thats on the feild (inclued ships that are allied take a basic fighter take some space junk you get a good frigate)
or it shoots a enemy ship with its dual heavy rotation guns and sucks that in puts my pilots in and weee i have a control of a enemys ship.
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Postby razgriz 25th inf. » Sun Jan 04, 2009 10:21 pm

spengbab is FUCKING UGLY :shock: :shock: :shock: :shock: i swear to god, he is fucking ugly. 5 minutes later of breathing in a bag. by the way, 1.i'm ok now :), so you you don't have to call the pycatrist (however its spelled) and 2. the factory is a good idea, but does it have to be big? or can it be tiny, but have the workers say a paradox that the factory built make it huge inside? because i just don't have the bricks, room, or tolerance to make something really big.
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